View Full Version : Gmax2psp

May 10th, 2006, 22:29
Alatnat posted this news:

<blockquote>BEHOLD!!! gmax2psp!!! A maxscript that you can use to create 3D models for the psp with out the hassle of manualy codeing in the model.

To use this maxscript:
1. Start gmax.
2. Click on the Utilities Tab thats at the left of the screen. The Utilities tab has a picture of a hammer.
3. Click the MAXscript button. Its at the end of the list.
4. Important, you must click the Open Listener button. If you dont, then the script will not be able to convert the models for the psp.
5. Click Run Script and open gmax2psp.ms file, where ever you have extracted it.
6. Click and select gmax2psp under the Utilities dropdown box.
7. Click Export Lua Structure to convert the models to lua.
8. open the program GrabListener.exe that is included in the compressed file. The GrabListener program copies everything that is in the listener to a file.

Guidelines to gmax2psp 3D modeling:
1. Every Model you want to show in lua code, MUST be linked to a model named frame. The frame model can be anything but MUST have the name of frame.
**More Guidelines to come in future versions**

You can get gmax at turbosquid.com. Click here.
Gmax does require an account on turbosquid.com, but you dont have to worry about it because they are free. Gmax is FREE!!!

This is only the first version of gmax2psp, so dont get all disapointed that it's stupid. I am going to be enhancing this script over time and will have the script to be able to support multimaterial objects or objects that have faces that are a different color and C\C++ code.</blockquote>

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via alatnat (http://forums.qj.net/showthread.php?t=50443)

May 10th, 2006, 23:41

May 11th, 2006, 00:24
It's pretty neat, good to see more and more homebrew being made.

May 11th, 2006, 00:34
good idea, I would recomend that people learn how to use Gmax, its a good tool for modeling..

however I would like to know, how exactly does this load into a lua app? do you have to write your own lua program to get this exporter to render it?

May 11th, 2006, 17:00
Checking this out....nice! Thnak you....I'll try tu export something to Lua soon.

May 12th, 2006, 01:16
well, I tried to model a cube to export, and it says that frame has no mesh linked to it.. whats up with that.. I hate Gmax, 3DS does all that crap for ya.. lol