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View Full Version : The NEW Monkey 64 Compatibility Thread



DPyro
May 11th, 2006, 23:21
Ok, I'm starting fresh now. Please post what roms are working and I will keep this first post updated.
P.S. No spam please, only post what games you've gotten to work.
That means no questions in this thread either!

OK. Anyone who posts in here please keep it on topic. All questions to do with speed etc can be placed in one of the other threads already made.
Format should be like this:

Roms That Load
AeroFighters Assault

Not Working
BattleTanx

Loaded But Crashed
All Star Tennis '99 (E) (M5)

ROMs currently too big for the PSP
007 - The World is Not Enough

Feel free to post screenshots that you've taken of the games.
And finally.....
Don't ask questions in this thread!


Monkey 64 Compatibility Thread
Roms That Load
AeroFighters Assault

AeroGauge
Microcode: F3D3X
http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=5921&stc=1&d=1147667803

Asteroids Hyper 64

Automobili Lamborghini
Microcode: F3D3X
http://i49.photobucket.com/albums/f258/Evab3vA/145c58c8.jpg
http://i49.photobucket.com/albums/f258/Evab3vA/f6c370e2.jpg

Big Mountain 2000

Bomberman Hero
Microcode: F3D3X
http://i49.photobucket.com/albums/f258/Evab3vA/363fc33d.jpg

Buck Bumble

Bust-A-Move 2 - Arcade Edition
Microcode: F3D3X

Bust-A-Move 3 DX (E)
Microcode: F3D3X
http://i49.photobucket.com/albums/f258/Evab3vA/Bust-A-Move3DXE.jpg

Chou Kuukan Night Pro Yakyuu King (J)

Cruis'n World
Microcode: F3D3X
http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=5919&stc=1&d=1147666623

Dr Mario 64

Doom 64
Microcode: F3D3X

http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=5922&stc=1&d=1147669070

Eikou no Saint Andrews (J)

Elmo's Letter Adventure

Elmo's Number Journey

FIFA Soccer 64 (E) (M3)

Golden Nugget 64

Harvest Moon 64
Microcode: F3D3X2
http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=5920&stc=1&d=1147667788

Jangou Simulation Mahjong Do 64 (J)

Mahjong Master (J)

Mario Kart 64
Microcode: F3D3X
http://i49.photobucket.com/albums/f258/Evab3vA/MarioKart64U.jpg

Midway's Greatest Arcade Hits Volume 1

Milo's Astro Lanes

Mischief Makers
Microcode: Fast3D
http://i49.photobucket.com/albums/f258/Evab3vA/MischiefMakersU3.jpg

Olympic Hockey Nagano '98 (E) (M4)

Penny Racers
Microcode: F3D3X
http://i49.photobucket.com/albums/f258/Evab3vA/41abc810.jpg

Pilotwings 64
Microcode: Fast3D
http://i49.photobucket.com/albums/f258/Evab3vA/Pilotwings64U.jpg
http://i49.photobucket.com/albums/f258/Evab3vA/f74a637b.jpg

Powerpuff Girls, The - Chemical X-Traction

Pro Mahjong Kiwame 64 (J)

Puyo Puyo Sun 64 (J)

Quest 64
Microcode: F3D3X
http://i49.photobucket.com/albums/f258/Evab3vA/46d88fad.jpg
http://i49.photobucket.com/albums/f258/Evab3vA/Quest64U.jpg

Rugrats - Scavenger Hunt

Snowboard Kids (E)

Star Fox 64
Microcode: F3D3X
http://i49.photobucket.com/albums/f258/Evab3vA/StarFox64UV1.jpg

Superman (E) (M6)

Super Mario 64
Microcode: Fast3D
http://i49.photobucket.com/albums/f258/Evab3vA/43be3b9e.jpg
http://i49.photobucket.com/albums/f258/Evab3vA/SuperMario64U.jpg

Super Smash Bros.
Microcode: F3D3X2
http://i49.photobucket.com/albums/f258/Evab3vA/SuperSmashBros.jpg

Virtual Pool 64

Wave Race 64
Microcode: Fast3D Ext
Not Working

BattleTanx
Microcode: F3D3X

BattleTanx - Global Assault
Microcode: F3D3X2

California Speed
Microcode: F3D3X2

Dobutsu no Mori (J)
Microcode: F3D3X2

F-Zero X (E)[h1]
Microcode: F3D3X2

Glover 64
Microcode: F3D3X

Goldeneye 007

Mario Tennis
Microcode: F3D3X

San Francisco Rush 2049
Microcode: F3D3X2

War Gods

WWF - War Zone
Microcode: F3D3X2

Loaded But Crashed
All Star Tennis '99 (E) (M5)
Bomberman 64
Chameleon Twist
Charlie Blast's Territory
Extreme-G
Microcode: F3D3X

Fighter's Destiny
Flying Dragon
F-ZERO X
Microcode: F3D3X2

J.League Dynamite Soccer 64 (J)
Micro Machines 64 Turbo
Mischief Makers
Mission Impossible
Microcode: F3D3X
http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=5923&stc=1&d=1147669088

Pocket Monsters Stadium (J)
Microcode: F3D3X

Quake II
Microcode: F3D3X
</font>

Scooby-Doo! - Classic Creep Capers
Snowboard Kids 2
Tony Hawk's Pro Skater
Top Gear Rally
WinBack - Covert Operations

ROMs currently too big for the PSP
007 - The World is Not Enough **
Aidyn Chronicles - The First Mage
Banjo-Tooie **
Bass Rush - ECOGEAR PowerWorm Championship (J)
Command &amp; Conquer *
Conker's Bad Fur Day (512 Mbit) **
Dance Dance Revolution - Disney Dancing Museum (J) **
Densha de Go! 64 (J)
Donkey Kong 64 **
Duke Nukem - ZER0 H0UR *
ECW Hardcore Revolution
Gex 3 - Deep Cover Gecko *
Hydro Thunder **
Indiana Jones and the Infernal Machine
Jet Force Gemini **
Legend of Zelda, The - Ocarina of Time (V1.0) *
Legend of Zelda, The - Majora's Mask *
Mario Party *
Mario Party 2 *
Mario Party 3 *
Megaman 64
Neon Genesis Evangelion (J)
Nuclear Strike 64
Paper Mario **
Perfect Dark (V1.0) **
Pokemon Puzzle League
Pokemon Stadium **
Pokemon Stadium 2
Rayman 2 - The Great Escape (M5) **
Ready 2 Rumble Boxing *
Ready 2 Rumble Boxing - Round 2
Resident Evil 2 (512 Mbit) **
RR64 - Ridge Racer 64 *
Spider-Man
Star Wars Episode I - Battle for Naboo **
Star Wars Episode I - Racer *
StarCraft 64
Super Robot Taisen 64 (J)
Toukon Road 2 - The Next Generation (J)
Turok 2 - Seeds of Evil **
Turok 3 - Shadow of Oblivion **
Tsumi to Batsu - Chikyuu no Keishousha (J) (aka Sin &amp; Punishment) * (WOOOOO....)
WCW Backstage Assault
World is Not Enough, The
WWF Attitude
WWF No Mercy
WWF WrestleMania 2000
Yakouchuu II - Satsujin Kouru (J)

* Suported & works in an unreleased buid.
** Suported but does not work in an unreleased build.

List & Pictures Synced With Evab3vA's List

Bobby Lemain
May 12th, 2006, 02:18
These loaded and ran
Cruis'n World.v64 (no stable ingame tho) :)
Microcode:F3DEX2

Doom 64 (U) [!].v64
Microcode:F3DEX

Harvest Moon 64 (U) [!].v64 (vsnc errors like in daeleus exept the bar moves up and down screen)
Microcode:F3DEX2

Bust-A-Move 2 - Arcade Edition (U) [!].z64
Microcode:F3DEX

Super Smash Bros. (U) [h1] (AGS intro).rom
Microcode:F3DEX2

Mario Kart 64 (U) [!].z64
Microcode:F3DEX

AeroGauge (U) [!].z64
Microcode:F3DEX

BombermanHero.V64
Microcode:F3DEX

Star Fox 64 (U) [f1].v64 :)
Microcode:F3DEX


These loaded but crashed
Tony Hawk's Pro Skater (U) [!].z64
Microcode:F3DEX2

WinBack - Covert Operations (U) [!].z64
Microcode:F3DEX2

Mission Impossible (U) [!].v64 (hit a black screen then crashed)
Microcode:F3DEX


These didnt work for me
San Francisco Rush 2049 (U) [!].z64
Microcode:F3DEX2
Dobutsu no Mori (J).z64
Microcode:F3DEX2
WWF - War Zone (U) [!].z64
Microcode:F3DEX2
War Gods (U) [!].z64
Microcode:???
Goldeneye.rom :(
Microcode:(tried all)
Glover 64.v64
Microcode:F3DEX
Mario Tennis (U) [!].z64
Microcode:F3DEX
F-Zero X (E) [h1] (cartname).v64
Microcode:F3DEX2
BattleTanx - Global Assault (U) [!].v64
Microcode:F3DEX2
BattleTanx (U) [!].v64 :(
Microcode:F3DEX
California Speed (U) [!].v64
Microcode:F3DEX2
Command & Conquer (U) [!].z64
Microcode:F3DEX2
World is Not Enough, The (U) [!].z64
Microcode:F3DEX2
Mario Party 3 (U) [!].v64
Microcode:F3DEX2
Paper Mario.v64
Microcode:F3DEX2
Perfect Dark (E) [!].v64 :(
Microcode:???
Legend of Zelda, The - Ocarina of Time (U) (V1.2) [!].z64
Microcode:???

*???=I can't remember

(I'll test more :D and update list)
Great job PSmonkey and $n!pR!

AtariFreek
May 12th, 2006, 02:46
Zelda: Ocarina Of Time (U)! Ran VERRY SLOWWLY And Some Textures Screwed Up. Played Intro Movie, (Links Dream) Once Gameplay Started It Crashed.

vettacossx
May 12th, 2006, 05:17
;) Add Rampage 64 To The Working And Playable List Sniper!

STRANGE RAMPAGE FREEZES IN dAEDLIOUS BUT RUNS AND YOU CAN PLAY IT IN M64:D

WARAZ F-ZERO WONT PLAY ON M64 :eek: ...YET ON DAEDLIOUS RUNS AND IS PLAYABLE AT A WHOPPING 27.83 FPS!!:confused:

:rolleyes: WHAT IS THE DIFFERENCES IN THESE ROM TYPES:o IS THERE ANYTHING TO BE LEARNED OF COMPATABILITY BY COMPARING??? JUST CURIOUS....
THANX IN ADVANCE

PSmonkey
May 12th, 2006, 05:22
Sanfrancisco Rush (first one) is playable. Not sure full name.
:P

vettacossx
May 12th, 2006, 05:28
Sanfrancisco Rush EXTREME RACING....LOL

enekomh
May 12th, 2006, 08:42
:rolleyes: WHAT IS THE DIFFERENCES IN THESE ROM TYPES:o IS THERE ANYTHING TO BE LEARNED OF COMPATABILITY BY COMPARING??? JUST CURIOUS....
Read this to see the different roms and versions.


..................
...............: STANDARD CODES ::...............
: :\
: [a] Alternate [p] Pirate :\
: [b] Bad Dump [t] Trained :\
: [f] Fixed [T-] OldTranslation :\
: [T+] NewerTranslation :\
: [h] Hack (-) Unknown Year :\
: [o] Overdump [!] Verified Good Dump :\
: (M#) Multilanguage (# of Languages) :\
: (###) Checksum (??k) ROM Size :\
: ZZZ_ Unclassified (Unl) Unlicensed :\
:...............................................:\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

.................
................: SPECIAL CODES ::...............
: :\
: .-----Gameboy-----. .----Super Nintendo----. :\
: [ [C] Color ] [ (BS) BS ROMs ] :\
: [ [S] Super ] [ (ST) Sufami Turbo ] :\
: [ [BF] Bung Fix ] [ (NP) Nintendo Power ] :\
: `-----------------' `----------------------' :\
: .--------Atari---------. :\
: .-----Genesis-----. [ (PAL) Euro Version ] :\
: [ (1) Japan ] `----------------------' :\
: [ (4) USA ] .---------GBA----------. :\
: [ (5) NTSC Only ] [ [hI??] Intro hacks ] :\
: [ (8) PAL Only ] `----------------------' :\
: [ (B) non USA ] .--------Coleco--------. :\
: [ [c] Checksum ] [ (Adam) ADAM Version ] :\
: [ [x] Bad Checksum] `----------------------' :\
: [ [R-] Countries ] :\
: `-----------------' :\
: .--------NES/FC--------. :\
: .--NeoGeo Pocket--. [ (PC10) PlayChoice 10 ] :\
: [ [M] Mono Only ] [ (VS) Versus ] :\
: `-----------------' [ [hFFE] FFE Copier fmt] :\
: `----------------------' :\
:...............................................:\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

.................
................: COUNTRY CODES ::...............
: :\
: (1) Japan & Korea (4) USA & BrazilNTSC :\
: (A) Australia (J) Japan :\
: (B) non USA (Genesis) (K) Korea :\
: (C) China (NL) Netherlands :\
: (E) Europe (PD) Public Domain :\
: (F) France (S) Spain :\
: (F) World (Genesis) :\
: (FC) French Canadian (SW) Sweden :\
: (FN) Finland (U) USA :\
: (G) Germany (UK) England :\
: (GR) Greece (Unk) Unknown Country :\
: (HK) Hong Kong (I) Italy :\
: (H) Holland (Unl) Unlicensed :\
:...............................................:\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

.......................
.............: STANDARD CODE NOTES ::............
: :\
: [a] This is simply an alternate version of a :\
: ROM. Many games have been re-released to :\
: fix bugs or even to eliminate Game Genie :\
: codes (Yes, Nintendo hates that device). :\
: ------------------- :\
: [b] A bad dump often occurs with an older :\
: game or a faulty dumper (bad connection). :\
: Another common source of [b] ROMs is a :\
: corrupted upload to a release FTP. :\
: ------------------- :\
: [f] A fixed game has been altered in some way :\
: so that it will run better on a copier :\
: or emulator. :\
: ------------------- :\
: [h] Something in this ROM is not quite as it :\
: should be. Often a hacked ROM simply has :\
: a changed header or has been enabled to :\
: run in different regions. Other times it :\
: could be a release group intro, or just :\
: some kind of cheating or funny hack. :\
: ------------------- :\
: [o] An overdumped ROM image has more data :\
: than is actually in the cart. The extra :\
: information means nothing and is removed :\
: from the true image. :\
: ------------------- :\
: [t] A trainer is special code which executes :\
: before the game is begun. It allows you :\
: to access cheats from a menu. :\
: ------------------- :\
: [!] Verified good dump. Thank God for these! :\
:...............................................:\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

......................
.............: SPECIAL CODE NOTES ::.............
: :\
: **** SNES **** :\
: (BS) These Japanese ROMs were distributed :\
: through a satellite system in Japan :\
: known as the Broadcast Satellaview. :\
: They were transmitted along with a TV :\
: show which was connected to the game in :\
: some way. These games were only playable :\
: during the show, and thus stop after an :\
: hour, and many were timed so that only :\
: certain time periods were playable. :\
: ------------------- :\
: (ST) The Sufami Turbo device allowed two :\
: GameBoy sized carts to be plugged into :\
: the SNES. Certain carts combined into :\
: new games much like the Sonic & Knuckles :\
: lock-on technology by Sega. :\
: ------------------- :\
: (NP) Nintendo Power has been known to release :\
: games only available to its subscribers. :\
: Most of these ROMs are Japanese, as this :\
: practice occured mainly in Japan. :\
: ------------------- :\
: :\
: **** Genesis **** :\
: (1) Carts with this code will run on both :\
: Japanese and Korean machines. :\
: ------------------- :\
: (4) While this code is technically the same :\
: as a (U) code, it is a newer header :\
: format and represents that the cart will :\
: run on USA and Brazil NTSC machines. :\
: ------------------- :\
: (B) This country code indicates that the :\
: cart will run on any non US machine. :\
: ------------------- :\
: [c] This code represents a cart with known :\
: faulty checksum routines. :\
: ------------------- :\
: :\
: **** GameBoy **** :\
: [BF] Bung released a programmable cartridge :\
: compatable with the GameBoy which could :\
: hold any data you wished to play. :\
: However, many games do not function on :\
: Bung v1.0 carts and have to be 'fixed.' :\
: ------------------- :\
: :\
: **** Nintendo **** :\
: PC10 The PlayChoice 10 was an arcade unit :\
: which played exact copies of NES games :\
: in an arcade cabinet. The machines had a :\
: choice of 10 games to choose from and :\
: ran for about 3 minutes on 25 cents. :\
: ------------------- :\
: :\
: VS The Versus system ran on similar hard- :\
: ware to the PC10 machines, but simply :\
: allowed you to play against each other. :\
:...............................................:\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

...........
...................: Credits ::..................
: :\
: Document written by Psych0phobiA / q^-o|o-^p :\
: :\
: All codes developed by Cowering for the :\
: Goodxxxx series ROM file renaming utilities. :\
: :\
: Visit #rareroms on NewNet in IRC! :\
:...............................................:\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

I'd ask you all to write the version as well because otherwise e won't be able to know which games do really work and which don't.
Btw, roms I've tested:
*Pokemon Stadium (S) [!].z64 --- Not loading. Freezes and crashes when trying to load.
*Pokemon Stadium - Kiosk (U) (V1.1) [f1].z64 --- Same as the other.

lordnibbla
May 12th, 2006, 09:31
Here Are Some: :cool:

Working:

Snowboard Kids 2 (U) [!].z64
(menu, ingame, extreme hedache to 'try' and play, but evidently gives out good screenshots. beware if you wanna try this game though get ready for seizure town :p )
title movie (http://img101.imageshack.us/img101/4347/snowboardkids2uz64022is.png)
ingame (http://img125.imageshack.us/img125/3390/snowboardkids2uz64052gm.png)
ingame2 (http://img142.imageshack.us/img142/2492/snowboardkids2uz64095fz.png)

Big Mountain 2000 (U) [!].z64
(menu, ingame very slow)
title (http://img136.imageshack.us/img136/3948/bigmountain2000uz64002ib.png)
ingame (http://img91.imageshack.us/img91/2737/bigmountain2000uz64027nc.png)

Micro Machines 64 Turbo (U) [!].z64
(after the kinda long, but 3d menu the game crashes)
menu (http://img86.imageshack.us/img86/6828/micromachines64turbouz64010jg.png)
menu2 (http://img91.imageshack.us/img91/5343/micromachines64turbouz64026az.png)

Buck Bumble (U) [!].z64
(Played intro movie, menu, then ingame.
awesome! ~5fps pretty nice :D)
title (http://img91.imageshack.us/img91/6238/buckbumbleuz64001tn.png)
opening video (http://img133.imageshack.us/img133/2084/buckbumbleuz64027pc.png)
ingame (http://img87.imageshack.us/img87/7633/buckbumbleuz64073uh.png)
ingame2 (http://img133.imageshack.us/img133/1012/buckbumbleuz64065kz.png)

Penny Racers (U) [!].z64
(menu, in game, but took a while to get there, 1-2fps)
title (http://img98.imageshack.us/img98/7711/pennyracersuz64033yd.png)
menu (http://img87.imageshack.us/img87/9861/pennyracersuz64044ay.png)
menu2 (http://img87.imageshack.us/img87/6341/pennyracersuz64057nr.png)

Chameleon Twist (U) [!].z64
(menu/char select, iname it loads bg then crash)
title (http://img239.imageshack.us/img239/4794/chameleontwistuz64000uz.png)
menu (http://img239.imageshack.us/img239/1146/chameleontwistuz64015ch.png)

Bomberman 64 (U) [!].z64
(memcard menu, then crash)

Fighter's Destiny (U) [!].z64
("Licenced by Nintendo" at 56 fps then crash)

Flying Dragon (U) [!].z64
(title, crash)

Scooby-Doo! - Classic Creep Capers (U) [!].z64
(menu, crash on new game)

Top Gear Rally (U) [!].z64
(memcard setup, opcode error)

Automobili Lamborghini (U) [!].z64
(memcard setup)

Extreme-G (U) [!].z64
(menu, textures missing, crash)

Mischief Makers (U) [!].z64
('press start' flashes, wont go past that)


Thank you psmonkey for finally releasing this great emu. keep up the good work there!

enekomh
May 12th, 2006, 10:04
More games tested:

*All Star Tennis '99 (E) (M5) [!].z64 --- Seems to load well but then freezes when trying to run it at 8.250. It lets you press Home button but when selecting Yes to leave it freezes.
*All Star Tennis '99 (U) [!].z64 --- Same to european version.
*Charlie Blast's Territory (E) [!].z64 -- Loads slowly. Speeds up when in-game is going to begin and then crashes (very little in-game. Just the Desert Islands banner over the white screen and moving up to down).
*Charlie Blast's Territory (U) [!].z64 --- Same to european version
*J.League Dynamite Soccer 64 (J) [!].z64 --- Intro very fast (30~40 fps). When pressing Circle screen goes black (it must be logo screen that doesn't show) and you need to press Circle again. Then selection menu appears. In game but with players missing (just shadows). In-game at 1.336 fps.

Apoklepz
May 12th, 2006, 21:25
Anyone tested these?

Mortal Kombat Trilogy (U) [!]

Conker (U) [!]

Ridge Racer 64 (U) [!]

CastleVania (BOTH) (U)

Mega Man 64 (U) [!]

Someone please post about their experience with these....I'll be out for the weekend and I frikking left my PSP at home...DOH! (idiot!) XP....Thanks

BTW many congratulations to Monkeyman on his wonderful work!

PSmonkey
May 12th, 2006, 21:30
Mortal Kombat Trilogy (U) [!] <- should work. It was one of the first games to run in the first place.

Conker (U) [!] <- wont run, too big & special microcode

Ridge Racer 64 (U) [!] <- wont run, too big.

CastleVania (BOTH) (U) <- First one seems to crash, I think the 2nd is too big.

Mega Man 64 (U) [!] <- wont run, too big.

DPyro
May 13th, 2006, 19:52
OK. Anyone who posts in here please keep it on topic. All questions to do with speed etc can be placed in one of the other threads already made.
Format should be like this:

Roms That Load
AeroFighters Assault (U)

Not Working
BattleTanx (U)

Loaded But Crashed
All Star Tennis '99 (E) (M5)

Feel free to post screenshots that you've taken of the games.

And finally.....
Don't ask questions in this thread! :rolleyes:

deanspeed
May 18th, 2006, 05:36
Loaded But Crashed
San Francisco Rush 2049 (U)

was able to select car & track but then when
loading the track it crashes.

RedKing14CA
May 22nd, 2006, 18:40
I know i'm not suppose to ask questions but, how do i know what microcode to put if it is not listed here????

I wanted to test Rogue Squadron

--------------------------------------------------------


Not Working
Star Wars - Shadows of the Empire (U) (V1.2) [!].z64
Microcode: Fast3D

Static screen for awhile, then "Error: Illegal 32bit memory write at 0x80400004 <PC: 0x8000126c>

Wally
May 23rd, 2006, 03:49
I know i'm not suppose to ask questions but, how do i know what microcode to put if it is not listed here????

I wanted to test Rogue Squadron

--------------------------------------------------------


Not Working
Star Wars - Shadows of the Empire (U) (V1.2) [!].z64
Microcode: Fast3D

Static screen for awhile, then "Error: Illegal 32bit memory write at 0x80400004 <PC: 0x8000126c>


Press X a few times after the Illegal 32bit memory write.

I suggest you try matching all the other microcodes

Vega
May 23rd, 2006, 17:56
WCW Nitro 64
Did not load

WCW / nWo Revenge
did not load

WCW / nWo World tour
Loaded but crashed

Ghengis
June 12th, 2006, 20:26
I don't mean to nitpick, but is this emulator ever going to be able to run at full speed on PSP hardware? Or at least a playable speed? I'm dying to play Smash Bros...

pkmaximum
June 12th, 2006, 21:55
Put it this way Monkey explained when he first started making this emulator that he does believe that this emulator will run at a good speed for most games other games like conkers bad furday will most likeley not run because of the size of the rom. But with time Monkey said he expects to see games like Mario64 playable to 30-60fps. Also Monkey explained that right now his emulator is not running super fast because its still running off of a pure interpreter core. And in time he will implemate the dynamic recomplier. So lets just be patient and see what happens. And all we can hope is that Monkey will also pick up on his n64 project soon. Its been a little while now since he announced plans on how his n64 project was going since he has taken a break to work on IRIS and his new game. Well we wish you the best of luck Monkey and N64 misses you :D

max_hempfling
June 14th, 2006, 07:20
where do i download these "roms"

benn
June 14th, 2006, 08:31
where do i download these "roms"

do not ask that question on here as you will get banned. it is illegal to distribute or own roms that you do not have the original game for.

you are however one of many many newbies who ask the same question. to which I always reply the same.
here is a link where you can find out what you need and understand a lot more:

http://tinyurl.com/q57de

enjoy:D

mlcurly16
August 12th, 2006, 23:09
Anyone try Banjo Kazooie yet!? My PSP are teh broked. Getting new one. Just found out about PSP N64 Emu scene.


I bet Snowboard Kids (the first one) would run smoothly.

DPyro
August 12th, 2006, 23:42
Current build that I have might be able to run Banjo Kazooie, but I havent tried it yet.

kurofox4444
November 7th, 2006, 16:34
I ran super smash bros. (AGS intro) wtih F3DEX2 but all I got was an odd texture that slightly changed after around 1.5 seconds. Can someone tell me if I did somthing wrong?
(great job by the way)

BrooksyX
November 8th, 2006, 00:30
The emulator is in very earl stages, but as of right now no progress is being made. There is however a decent n64 emulator called daedalus 64. It is much further along but right now the only playable game is mario 64 which runs at about 19 fps. SSb is nowhere near playable.

kurofox4444
November 8th, 2006, 01:53
Oh, but didnt I see 2 different pictures of the game?

kando
November 8th, 2006, 02:07
psmonkey works for sony now :o

he assures us a banana will show up in 3.00....=p

hehehe

midaks
December 1st, 2006, 15:55
games run very slow and theres no sound
but n64 is still cool on psp

midaks
December 1st, 2006, 15:55
actually i take the games run slow bak some of them run well but is it just mine that has no sound or is there no sound

bsports93
December 6th, 2006, 02:37
where can i download these

ninja36036
March 10th, 2008, 02:29
When I try to load super smash, my psp just shuts off. Help Please.

tcraiford
April 14th, 2008, 01:59
When I try to load super smash, my psp just shuts off. Help Please.

try entering the propper Microcode:F3D3X2

Does anyone know if BanjoKazooie works yet?

Mario 64 works slowly

Super-Smash Bros works until I try to load the first level:(

Venazard
October 4th, 2008, 04:55
Hi I was just wondering if Pocket Monsters Stadium works on Monkey 64? I see that Pokemon Stadium's 1 & 2 don't work, but since Pocket Monsters Stadium 1 in Japan at least to my knowledge was the only Pokemon Stadium game never released in the U.S & that Poke Stadium 1 & 2 in the U.S were Pocket Monster Stadium 2 & 3 in Japan, but I'm not totally sure, so if I'm wrong I hope that the next installment on Monkey 64 will play Poke Stadium 1 at least.

Venazard
October 5th, 2008, 07:53
Sorry, but I couldn't find the micro codes for these 2 games Mortal Kombat Trilogy & Pocket Monsters Stadium 1, so does this mean they don't need one or where can I the micro codes for these games? Also I couldn't find the micro code for these 2 games on the Monkey 64 Compalibilty List that's why I'm asking. Thanks.

Eviltaco64
October 12th, 2008, 18:23
Please don't bump this thread.
Monkey64 was discontinued a long time ago simply because PSMonkey couldn't work on it.

Use Daedalus R13/R14 Beta if you want better performance.. It runs a few N64 games quite well.