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View Full Version : Project Natal: How Dimitri met Milo



wraggster
September 15th, 2009, 19:07
http://www.blogcdn.com/www.joystiq.com/media/2009/06/060109.msft-e3-2009-keynote0460-rm-eng.jpg

In a March 2008 interview with GamersGlobal, renowned designer Peter Molyneux divulged few details on "Dimitri," an "experimental thing" which he claimed was given life by a mysterious discovery. "And then it moved from that experiment to a moment in time that happened six months ago when a discovery was made, and this discovery has been so exciting that it has lead to Lionhead focusing on it and sculpting a game around that," he said at the time. "I think that discovery is so significant ... This discovery has lead us to start a game and that game will be on the front cover of Nature magazines and Science magazines."

According to Microsoft Game Studios head Phil Spencer, the discovery was actually "the right platform for an ambitious software idea" -- namely Project Natal, Microsoft's forthcoming motion control system for the Xbox 360. "Peter [Molyneux] and I saw the first [Natal] prototype about 2 years ago," Spencer recently told Develop. "He focused on what people want to do in this environment, and that's where a project of Lionhead's, called Dimitri, become Milo – the team's previous idea took on a whole new lease of life with Natal."

Now that we've become acquainted with "Dimitri" in his new, boyish form, we can lay the old codeword to rest and attempt to discern the reality within Molyneux's enthusiastic words. Though we're undecided on Milo's future as a Popular Mechanics cover model, we're fairly confident he'll wind up on Game Informer sooner or later. Shall we file this under Molyknew or Molyno?

http://www.joystiq.com/2009/09/14/project-natal-how-dimitri-met-milo/