wraggster
May 13th, 2006, 09:28
Via Revfanboy (http://www.revolutionfanboy.com/2006/05/11/wii-controller-impressions-day-2/)
Having spent two days now with Nintendo's Wii controller, here's what we think up to this point. We'll have to see a little more (sorry Reggie, I mean play) before fully believing, but we're glad you'll keep using a traditional control scheme through the GameCube's controller on new games.
Pros:
Solid hardware design. The controller(s) have added weight and feel very good in your hands. Nice plastic, yo!
Built-in speaker value add. While Zelda fishing, the reel audio sample was a nice touch.
Works well with certain games, i.e. tennis, baseball, Zelda (spin attack) where stroke motions are, would be similar to real life ones.
Cons:
Doesn't work well with certain games, i.e. Madden where stroke motions differ than real life ones (you don't pass a football by flicking your wrist).
Rumble feature feels weak. Nuff said.
If no real-life motions are associated with a game, does motion control add value to the gaming experience? (undetermined)
Having spent two days now with Nintendo's Wii controller, here's what we think up to this point. We'll have to see a little more (sorry Reggie, I mean play) before fully believing, but we're glad you'll keep using a traditional control scheme through the GameCube's controller on new games.
Pros:
Solid hardware design. The controller(s) have added weight and feel very good in your hands. Nice plastic, yo!
Built-in speaker value add. While Zelda fishing, the reel audio sample was a nice touch.
Works well with certain games, i.e. tennis, baseball, Zelda (spin attack) where stroke motions are, would be similar to real life ones.
Cons:
Doesn't work well with certain games, i.e. Madden where stroke motions differ than real life ones (you don't pass a football by flicking your wrist).
Rumble feature feels weak. Nuff said.
If no real-life motions are associated with a game, does motion control add value to the gaming experience? (undetermined)