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View Full Version : GTA: Chinatown Wars losing nothing in PSP port



wraggster
September 19th, 2009, 10:22
http://www.blogcdn.com/www.joystiq.com/media/2009/09/gta.cw.psp.hotwire.091809-580px.jpg

Meeting with Rockstar yesterday for our first hands-on with the PSP "remastering" of Grand Theft Auto: Chinatown Wars, we kicked things off with a question that's on everyone's minds: What's happening to the DS version's touch-based minigames? The answer: They're all still in the game, just adapted to a button-based format.

We hotwired a car to try it out and were presented with a comic book panel-like inset that had us rotate the analog stick, time L and R button presses and rotate the stick again. According to Rockstar, similar mods have been made to all the minigames, but no minigames have been added exclusively for the PSP release. (Developer Rockstar Leeds did, however, deem the need to pay bridge tolls unnecessary.)

We were quickly pointed toward some added elements, specifically a new aiming "arc" for lobbing grenades and Molotovs while driving, copious bloom lighting (it was a rainy night) and punched-up explosions. The in-game "PDA" has also been redesigned slightly to mimic the PSP XMB interface.

http://www.joystiq.com/2009/09/18/gta-chinatown-wars-losing-nothing-in-psp-port/

ojdon
September 19th, 2009, 11:25
Great stuff, can't wait for this to come out. :)

osgeld
September 19th, 2009, 22:01
ayep

F2bnp
September 21st, 2009, 14:07
It sucked on the NDS for me let's see how the PSP port fares.

Baboon
September 21st, 2009, 17:36
"Chinatown Wars losing nothing in PSP port"...good! I'd expect if anything it should be upgraded? lol

AdamRav
September 21st, 2009, 20:08
It sucked on the NDS for me let's see how the PSP port fares.

Your kidding right??

If they need to update anything its the drug dealing missions, maybe incorporate that more in game