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View Full Version : Quake 1 Port



wraggster
May 14th, 2006, 22:39
The Reaper UK (http://www.gizmondoforums.com/forums/index.php?showtopic=6934) has released his own port of Quake for the Gizmondo, heres what he posted:

Downloaded XChips quake source to try and make it run from a folder so i could have my Dooms, Duke3D and Quake on 1 sd card using fireflys laucher. First problem was XChip was using EVC++ 4, I use EVC++ 3 2002 Edition, so lots of errors pop up, quick fix later, now back to EVC++ 3, then on to fix it up.

Job done, Thanks to my GX.DLL port, this runs at a good playable speed, the only porblem i could find was saving the game takes a long time, you will think it has frozen, but it has not, just wait, but the save loads normal.

Unzip the Quake.zip then copy the "Quake" Folder to SD Card (SD CARD\Quake), the autorun.exe with this zip is fireflys launcher, so if you allready use it you dont need it, if you dont use it, then you need it, BLAH, BLAH, BLAH.
Put shareware or full game .pak files in SD CARD\QUAKE\ID1 Folder.

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danastasiei
October 5th, 2006, 19:09
is it possible to run mods ? like airquake1 or xmen?