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wraggster
September 30th, 2009, 12:01
The EmulateMii team (http://emulatemii.com/wordpress/?p=154) have released what is for me the biggest release so far for the Wii and Gamecube Scenes, a Nintendo 64 Emulator for Wii and Gamecube running at a very decent speed.

http://www.youtube.com/v/baoUvvzI1Z4

We’ve put a lot of hard work into this, and we hope you guys will have as much fun playing as we have developing it. If you’re feeling generous, we’re always accepting donations to keep this site running and to purchase any hardware we need for testing. You can donate here. (https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=teamwii64%40gmail%2ecom&item_name=Team%20Wii64%20Equipment%20Fund&no_shipping=0&no_note=1&tax=0&currency_code=USD&lc=US&bn=PP%2dDonationsBF&charset=UTF%2d8)

A few notes about this release
Wii64 users (Wii build):
The emulator can be controlled with any combination of GC controllers, Classic Controllers, and Wiimotes with Nunchuks (sorry, Wiimotes must have nunchuks). See the included readme for details on the controls. You can load ROMs and saves from a FAT formatted SD or USB (details on the folders required are in the readme).

Cube64 users (Gamecube build):
Due to memory limitations, there is no expansion pak support, it uses TLB cache, 2xSaI and FB Textures may break things and of course ROMs will run slower.

Fellow Developers:
We don’t want to discourage other people forking and working on the emulator; however, any unofficial builds must not be called “Wii64″ or “Cube64″ nor use the Wii64 or Cube64 logo in order to avoid confusion. For now, we’re just releasing a snapshot of the source used to build Beta 1, but we’re planning on updating the public repository with each commit we’ve made to our private repository so that everyone can see the progression of the code. This process will begin soon.


Heres the details from the readme:


QUICK USAGE:
* ROMs can be z64 (big-endian) or v64 (little endian), or .n64, of any size
* To install: Extract the contents of wii64-beta1.zip to the root of your SD card
* For SD/USB: Put ROMs in the directory named /wii64/roms,
All save types will automatically be placed in /wii64/saves
* For DVD: ROMs may be anywhere on the disc
* Load the executable from the HBC or in the loader of your choice
Once loaded, select 'Load ROM' and choose the source and select the ROM to load
(Note: to go up a directory select '..', B will exit the file browser)
* Select 'Play Game' to play
The game can be exited any time by pressing X and Y together on a GC pad or Classic Controller,
1 and 2 together on a Wiimote (only with Nunchuck attached), or the reset button
(Note: this must be done to save your game; it will not be done automatically)

Controls:
* Gamecube controllers are mapped 1:1 with N64 buttons
* Classic controllers are mapped the same as on VC titles but Z is mapped to both
ZL and ZR for ease of use
* X+Y are used to exit to the menu on both classic controller and Gamecube controller
* Wiimote+Nunchuck mappings are:
* Left-stick: Nunchuk-stick
* A: A
* B: + or -
* Z: Nunchuk Z
* L: Nunchuk C
* R: B
* Start: Home
* C-stick: D-pad
* D-pad: 2 + D-pad
* Return to menu: 1 + 2

Settings:
* General
* Native Saves Device: Choose where to load and save native game saves
* Save States Device: Choose where to load and save save states
* Select CPU Core: Choose whether to play games with pure interpreter
(better compatibility) or dynarec (better speed)
* Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time)
* Video
* Show FPS: Display the framerate in the top-left corner of the screen
* Screen Mode: Select the aspect ratio to display in (doesn't affect
the aspect ratio games are rendered in)
* CPU Framebuffer: Enable for games which only draw directly to the
framebuffer (this will only need to be set for some homebrew demos)
* 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)
* FB Textures: Enable framebuffer textures (necessary for some games to
render everything correctly (e.g. Zelda Subscreen), but can impact performance, unstable on GC)
* Input
* Configure Input: Select controllers to use in game
* Configure Paks: Select which controller paks to use in which controllers
* Audio
* Disable Audio: Select to mute the sound
* Saves
* Auto Save Native Saves: When enabled, the emulator will automatically load
saves from the selected device and save when returning to the menu or
turning off the console
* Copy Saves: Not yet implemented
* Delete Saves: Not yet implemented

COMPATIBILITY LIST:
Please visit http://emulatemii.com/wii64/compatList/ to see what runs
Report any issues to http://code.google.com/p/mupen64gc/issues/list

CREDITS:
* Core Coder: tehpola
* Graphics Coder: sepp256
* General Coder: emu_kidid
* Original mupen64: Hactarux
* Artwork: drmr
* Wii64 Demo ROM: marshallh
* Compiled using devKitPro r18 and libOGC
( http://sourceforge.net/projects/devkitpro )
* Visit us on www.emulatemii.com and http://code.google.com/p/mupen64gc

CHANGE LOG:
Beta 1:
+ Dynamic Recompiler
+ Expansion Pak Support (Wii only)
+ New menu system
+ Classic Controller support
+ Wiimote & nunchuck support
+ Settings saving
+ Auto load/save option for saves
+ rsp_hle RSP Plugin Port
- rsp_hle-ppc RSP Plugin
+ glN64 features & bugfixes
+ 2xSaI
+ glN64 frame buffer textures (e.g. Zelda sub screen)
+ glN64 CPU Frame buffer (for homebrew demos)
+ libDI Wii DVD ROM loading support
+ Full TLB on Wii
* Many many bug fixes
* MEM2 ROM Cache for Wii improved (512MBiT ROM support)
* Memory LUTs compacted
r3xx:
+ glN64 Port
+ MEM2 ROM Cache for Wii (fits 32MB ROMs)
+ Save/Load on Wii Filesystem
+ Progressive video support
+ Embedded font support for Qoob users
* Threaded audio
* Various GX_gfx fixes
* Reworked input plugin
+ Modular controller input
+ Developer Features submenu
* Toggle FPS/Debug display
r200:
* Replaced GUI
+ Menu system
+ Menu file browser
* Replaced file handling system
+ Modular file read/writes
* Gameplay resumable after exiting to menu
+ Game reset option
* Multiple ROMs may be loaded without crashing/freezing
+ Fancy splash screen and credits
* Fixed software graphics support
+ Working audio (choppy)
+ Partial support for little-endian ROMs
+ Rumble pak support
r46:
+ DVD loading
r43:
+ GX graphics
- Software graphics
r40:
* Any size ROM support from SD card
* Pure Interpreter support only for now
* Software GFX
* Controller/Mempak support
* Saving to SD card
* Text UI
* 4 MB RAM support (no expansion pack)

Download and Give Feedback and Compatability reports Via Comments

Arion2064
October 1st, 2009, 19:08
Finally this long awaited emulator is available i just hope the cube verisons isnt too slow :D

MidniteAssassin2
October 1st, 2009, 19:59
Finally this long awaited emulator is available i just hope the cube verisons isnt too slow :D

Me too, haven't had a chance to use it yet though.

A3Lazar
October 2nd, 2009, 08:15
I tried the gamecube version... Booted up fine, it has errors loading and saving onto my sd card. I'm using the SD media launcher, is there a compatibility issue?

A3Lazar
October 2nd, 2009, 08:43
scratch that... works great :)

MidniteAssassin2
October 4th, 2009, 04:59
I had finally gotten around to testing out Cube64. I can't believe N64 games can run so well on a homebrew emulator for GC. Those coders must have put a lot of time in creating this emulator.

Eviltaco64
October 4th, 2009, 05:08
I had finally gotten around to testing out Cube64. I can't believe N64 games can run so well on a homebrew emulator for GC. Those coders must have put a lot of time in creating this emulator.

I'm curious. How well does Cube64 run games like Smash Bros and Mario 64?

I want to pick up a XenoGC and SD Gecko soon, and maybe a partially-fullspeed N64 emulator would make me get one faster. :P