wraggster
May 26th, 2006, 01:05
Arguru (http://psp3d.com/homebrewhacking/t-psp-turrican-screenshots-8050.html) has posted some info on his new game coming soon for the PSP:
decided to extend a bit more my shoot-em'up engine (used for L.A.S.T. demo), to add non-linear scroll-maps, some 2d basic physics (body), and some map/tiling AI so map-text files can be edited easier (the engine will fill corners, shadows, etc).
This is not SMM engine (super mini mario), but a new rewritten one. Some screenshots of a basic-shooter, I used Turrican ripped graphics and some others, note that following maps are up of a bunch of 'R's (wich R means rock tileset), spaces and a few characters for enemy placement.
Despite it's all software rendering, it's running nicely at 60FPS with background parallax scrolling, etc. I'll come with some release game in a couple of weeks.
Argu.
Screenshots Via Comments
decided to extend a bit more my shoot-em'up engine (used for L.A.S.T. demo), to add non-linear scroll-maps, some 2d basic physics (body), and some map/tiling AI so map-text files can be edited easier (the engine will fill corners, shadows, etc).
This is not SMM engine (super mini mario), but a new rewritten one. Some screenshots of a basic-shooter, I used Turrican ripped graphics and some others, note that following maps are up of a bunch of 'R's (wich R means rock tileset), spaces and a few characters for enemy placement.
Despite it's all software rendering, it's running nicely at 60FPS with background parallax scrolling, etc. I'll come with some release game in a couple of weeks.
Argu.
Screenshots Via Comments