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View Full Version : Tempest2000 clone, source available



mutantllama
May 28th, 2006, 09:20
Just recently, I stumbled across a download for a Tempest 2K clone called Tsunami 2010 (http://ainc.de/Games.htm). I download it, checked it out, and its rather good. I got in touch with the author and asked him very nicely if he would be willing to part with his source code, with the view to porting it onto the PSP. After exchanging emails for a week or so, he sent the code over.
Now coding is well beyond my capabilities, as I never got much further than simple machine code routines on my C64 and VIC20 back in the mid 80's, but if anyone would like to have a go please get in touch.
I would love to see this ported and portable! With some game play tweeks and added music, this could be quite special.....:D
Cheers
ML

Shilo
May 28th, 2006, 09:40
I just downloaded it......... and it is really fun! I have always liked the Tempest games, and I hope some coder out there will port this!

yaustar
May 28th, 2006, 19:54
Looking at the size of the game, I am concerned at the programming language used. Is it in ASM?

mutantllama
May 29th, 2006, 07:41
Looking at the size of the game, I am concerned at the programming language used. Is it in ASM?
Sorry, can't tell you. If you want to have a look at it, I will make the s/c available for download tomorrow (it's on my work computer, not back in till then!:mad: )

mutantllama
May 30th, 2006, 08:43
OK everyone, here is the S/Code, if anyone would like to look at it, or have a go at porting. Please keep me up to date on progress...;)
Cheers

yaustar
May 30th, 2006, 09:24
The source is in pascal. To my knowledge there isn't a pascal compiler for the PSP yet.

The only way to 'port' it is to rewrite it completely in C/ASM/C++/anything that the PSP supports. This isn't made any easier as there are no comments in the code that I can see.

robotdevil
May 30th, 2006, 14:07
Ever wonder where that game came from? Check out some of the demos at theprodukkt.com. Using only 64KB of memory they can create some AWESOME stuff.

Look at this one, at bit off topic but part of the same convention that spawned Tempest 2010.

96KB isn't a limit anymore......

yaustar
May 31st, 2006, 01:45
I remember that, it was released around a year ago. It eats a ton of memory and requires a decent PC to actually run it. Fantastic stuff regardless.

robotdevil
June 3rd, 2006, 04:50
it sure does. But the code is optimized to run out of ram, and it does take ALOT of processor power to work it. But if you remove the fact that it has to run within the constraints of windows and the x86 processing environment, it really doesn't take all that much.