PDA

View Full Version : Jpcsp v0.3 (revision 1225) - PSP Emulator for Windows



wraggster
October 22nd, 2009, 21:37
News via http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-13700.html

Jpcsp is a Sony PSP Emulator in Java by shadow, one of the PCSX2 Coder, for Windows and Linux - Changelog - Download.


Quote:
r1224
sceFontXXX: also accept fontAddr==0 as long as we have no real font list implemented.

r1223
Implemented video command ORIGIN_ADDR: should fix all the games displaying "Unknown/unimplemented video command [origin_addr](int=0,float=0.0)". I´m still not sure when the origin address has to be reset. Fixed sceDisplayGetFrameBuf (4th parameter is not an address). Added current GE image dump after each PRIM command when capturing (helps debugging).

r1222
Fixed a compiler problem introduced by r1220

r1221
VideoEngine.PRIM: avoid a lot of memory read errors when an invalid vertex address is detected

r1220
Small performance improvement in Compiler: - no memory access check for reference to $sp - optimized addi, addiu, or, ori and branching instructions to handle simplified cases where one the register is $zr Tuned debug logging.

r1219
One native method for "Archer Maclean´s Mercury ULES00011" from profiler output.

r1218
Fix again in sceKernelLoadModule(): handle HLE modules loaded from flash0 and module names are case insensitive

r1217
More sceFont findings: sceFontGetNumFontList, sceFontGetFontList

r1216
Fixed image capture for PSM_8888 textures

r1215
Also added dynamic module loading in sceUtilityLoadAvModule

r1214
Added dynamic module loading for sceUtilityLoadModule/sceUtilityLoadNetModule. Added missing generic sceFont module (under HLE.modules)

r1213
Fixed syscall number (spotted by fiveofhearts).

Download and Give Feedback Via Comments