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View Full Version : GameMusicGear~MX v1.3



wraggster
October 22nd, 2009, 22:50
News/release from silmarilion (http://forums.qj.net/psp-development-forum/159947-release-gamemusicgear-mx-v1-3-a.html)

http://img10.imageshack.us/img10/8012/screenshot6kp.jpg


Hi there, i hope anyone still remember this .

For those who haven´t heard of the app, GameMusicGear is a multi format music player for the PSP inspired on Oldplay for the gp32 and winamp. Please send any comment or suggestion to the mail found in the readme.

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Here is the changelog:


Code:
Version 1.3

+ add New in_sap plugin based on ASAP engine by Piotr Fusik.
+ add Scrolling text in playlist for large file names/titles.
+ add Some gfx changes and new icon, specially in the config app.
+ add Texture compression using libtxc_dxtn library by Roland Scheidegger and
Franck Charlet to save some space: dxt1, dxt3 and dxt5 modes available.
+ add New volume boost algorithm with +3, +6 and +9 dB amplification. You can
change it pressing CROSS + ANALOG UP/DOWN. ** USE IT AT YOUR OWN RISK **
+ add Improved the in_psf plugin, several types of reverb and interpolation
were added and should sound more like the real psx. If you find some
heavy track you can try changing this settings.
+ add Improved visual plugins!.

* fix Increased heap size of in_gme.prx because some vgm files were not working, thanks
to Marcus Vinícius for pointing that one.
* fix Increased the size of the song info and picture in fullscreen visualizer.
* fix Replaced a lot of global variables in the main app to improve performance
and stability of the app.
* fix Load from zip, rar, etc. is now working with psf, minipsf and vgz plugins. Except for some
large rar files.
* fix Real sleep mode is now working :).

- del Removed fade support since i changed the sound boost algorithm.

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dgila
October 23rd, 2009, 14:45
I was waiting for this to work on my Slim!