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PSmonkey
May 31st, 2006, 19:14
As per rule guidelines, this is a private build not to be made public.

Anyways included is a 1.0 eboot, convert to what you need. Compatibility is currently down but framerate is up on many games.

DPyro
May 31st, 2006, 19:27
Lets hope you can find those bugs soon :)

Psycho77
May 31st, 2006, 19:36
If I don't get a job soon, I might have time to help more around. Who know ! But summer is coming ;) Going to give it a try tonight after beers

PSmonkey
June 1st, 2006, 23:30
Revision up. Fixed a cop1 opcode bug that was throwing emulation off.

Compatibility is back up to normal.

DPyro
June 1st, 2006, 23:32
Sweet! :D

PSmonkey
June 2nd, 2006, 06:38
took some chipping away at to get but blasted corps works now. gfx are glitchy but hey, it's my first working rare game :P

still looking into goldeneye (i think it's a tlb bug).

-edit-
though i took a better shot later in the game but the psp screwed up in gave me black. So you're stuck with this crapy one for the time being.

Psycho77
June 2nd, 2006, 19:38
Still pretty good if you ask me ;)

PSmonkey
June 2nd, 2006, 21:15
A game is better then no game. Still, I can't wait till goldeneye starts working. There seems to be alot that is needed to crack that cookie.

DPyro
June 2nd, 2006, 21:29
Did you try it with tlb on? And also put the new microcode in.

RaiderX
June 5th, 2006, 03:56
looking good monkey! I still have yet to test out this new build, but Im looking forward to seeing the progress.

DPyro
June 5th, 2006, 04:28
Hey RaiderX, welcome to the club :D

PSmonkey
June 5th, 2006, 04:48
i'll post another build tomorrow. sorry been a little slow this weekend (getting lots of sleep).

Evab3vA
June 6th, 2006, 22:56
Hiyas.

PSmonkey
July 4th, 2006, 21:37
Hey, Latest posted.

Major change was that I converted the primary set to use 32bit register vs the full 64bit register. This seems to cause a small increase but I am not fully sure.

So please bench it vs the previous atlantis build. As well please see if blasted corps works still.

PSmonkey
July 4th, 2006, 22:28
maybe should test more roms.

Bomberman64 does not crash anymore and now makes it to the menu just far. Just seems to go black after starting a game. :S

DPyro
July 4th, 2006, 22:35
64dd register read.... :confused:

PSmonkey
July 4th, 2006, 22:44
64dd register read.... :confused:

press Ok to pass. It's just some debug stuff for me.

Yet for some reason a few games read the 508 status register.

DPyro
July 4th, 2006, 22:50
ahh crap I just noticed my thread is broken :(

AnonymousTipster
July 5th, 2006, 20:47
Tried several Blast Corps roms and several microcodes.
With most I got grey screen with long white rectangle at the top with smaller white rectangle to the top right of that. After some black, I get
VSYNC: 4.892 PC: 0x880298a08Error: Illegal 32bit PC pointer fetch <PC:0xa42fb9cc>
With Fast3D microcode, I also see the N logo spinning, but it still crashes.

PSmonkey
July 5th, 2006, 22:22
Yeah I kind of saw that last night. I think the change to 32bit might have broke it.

It seems a few roms have changed. Odd one is bomberman64 which runs & shows 2D (not 3d) just fine in fast3d but gets stuck/crashes in f3dex.

Also gex64 now runs just there is a Z error (things are not drawn the proper way).

PSmonkey
July 31st, 2006, 22:03
ok.

Yeah. umm.. With my new n64 I felt currious (and bored) to see if dk64 or zelda would run on m64. Well after some quick code to load in 4MB rom chunks when its in range, I found out the answer is no.

Yet all is not lost because Ridge Racer 64 & Zelda Majora's Mask actualy do run. MM i need to add more ops and RR64 sadly comes to a crawl with it jumping back and forth between 2 sections of the rom.

Yet it's atleast a good inidcations of whats to come if I fix it.

PSmonkey
July 31st, 2006, 23:28
minor update. Zelda OOT actualy does work :D It uses F3DEX2 not F3DEX1.

Tho both OOT & MM suffer from a scale bug with the Action buttong blocking the view. I think its a Round Bug.