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View Full Version : Controlling Gamesand Apps Through Muscle Sensors



wraggster
October 31st, 2009, 20:10
A team with members from Microsoft, the University of Toronto, and the University of Washington have developed an interface that uses electrodes to monitor muscle signals and translate those into commands or button presses, allowing a user to bypass a physical input device and even control a game or application while their hands are full. The video demonstration shows somebody playing Guitar Hero by making strumming motions and tapping his fingers together, a jogger changing his music without having to touch the device, and a man flexing a muscle to open the trunk of his car while he carries objects in both hands. The academic paper (PDF) is available online.

http://games.slashdot.org/story/09/10/31/1428225/Controlling-Games-and-Apps-Through-Muscle-Sensors