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View Full Version : DaedalusX64 Alpha Revision 441



wraggster
November 3rd, 2009, 19:09
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News via aep (http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-13820.html)

DaedalusX64 (http://forums.daedalusx64.com/viewtopic.php?f=52&t=1199) is a N64 Emulator for the Sony PSP.


Quote:
Changelog Revision 436 ==> Revision 441

Revision 441

[!] Temporary fix for Banjo Kazooie freezing during the intro.

Revision 440

Forgot to commit changes on gspMacros.cpp

Revision 439

[!] Opps removed horrible typo on roms.ini
[+] Finished merging improvements and fixes on roms.ini (props to Yamagushi and Destroyer5150)
We shouldn´t cull front (Mortal Kombat 4 is playable now)

Revision 438

[~] Refactor/Cleaned up ModifyVtx, now only one function is needed for GBI1 and GBI2, and moved various functions to PSPRenderer.
[~] Moved FiddledVtxDKR to PSPrender.h
[+] Various changes to roms.ini (thanks Yamagushi and Destroyer5150)
[!] Removed mpRender hack and just use PSPRenderer::Get() directly.

Thanks Strmn for helping !

Revision 437

-added vfpu math - zack

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