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wraggster
November 7th, 2009, 19:56
Hello, you. Yes you. Let's talk.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: Some games are easy. Some are hard. Really, really, really hard. Why is that?

http://kotaku.com/5399120/why-do-you-think-some-games-are-hard

Justise
November 7th, 2009, 20:39
Lets take Battletoads for example...
The game was F**ing hard, but it's Japanese version was much easier. The same goes for Devil may cry 3. Why is that? Because in Japan, renting games is forbidden by law, so when a game is small, the publishers are afraid that the gamer will rent it and finish it in a weekend, and so they are increasing the difficulty, making imposible for the game to get beaten in one playthrew. This is a Fact!


Of course the there is always the challenge that will make the gamer proud for beating that game...

PoorKingz
November 8th, 2009, 06:04
I hate those games where you have to try the same thing 50 times until a stroke of luck gets you passed. Some parts of a game are near impossible no matter how much skill you have. Developers should be forced to play the game through so that they could fix the bullshit parts before it gets released.

Streets of Rage 3 for the Genisus also pissed me off. For some reason the North American version was made 100x harder. The Japanese version on the "Hardest" difficulty was actually easier than the "Easy" mode on the North American version. "Hard" on the NA version is nearly impossible. And that mode is required to finish the story!

Qmark
November 8th, 2009, 08:40
The best games are difficult without a sense of being impossible.
The first two or three Megaman games seem a good example.

Broadus
November 8th, 2009, 21:34
Hard games are just more fun. Not if they're stupidly hard, though, and can only be beaten by sheer luck, or thousands of retries.
Modern Warfare 2 is a good example. The old Call of Duty games were all ridiculously overly difficult, having enemies pummel the player with tons of grenades every second and instantly kill him as soon as he stood up. Modern Warfare 2 fixes that by putting in few grenades, and making enemies less deadly, making the game more challenging and less absurdly hard.