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tehnubie
June 5th, 2006, 18:44
:) hey, i love this M64 project!!! also Iris, but it would be cool if you had a real crosshair in this game, do anybody agree with me. also a problem i have is that bots walk in thin air sometimes ...what program do u use to make skins and maps? thanks

coo
June 5th, 2006, 20:32
milkshape 3d works

also, the textures have to be in q2 format and 24 bit tga with 256 colors

PSmonkey
June 5th, 2006, 20:36
:) hey, i love this M64 project!!! also Iris, but it would be cool if you had a real crosshair in this game, do anybody agree with me. also a problem i have is that bots walk in thin air sometimes ...what program do u use to make skins and maps? thanks

:)

Glad you like them.

Bots are on my list to fix (they need to take the ground into consideration much like the player).

To make maps, you just need q3radiant and q3 or some q3 texture pak. Just make sure tho that you make your textures 24bit TGA (and try using photoshop to reduce the color count to under 256).

To make models, just use milkshape and export them as quake 2 MD2 models. :)