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wraggster
November 9th, 2009, 16:20
Lazy1 continues to work on the port of Wolf3d for the DS:

Tried another automap style:
http://img200.imageshack.us/img200/6771/amaptake2.png

It fills out as the engine renders the level rather than looping through the map every frame.
Problem is it looks like crap.

1) I need to get the map more visible
2) Proper colors per texture are needed

http://forum.gbadev.org/viewtopic.php?t=13795&start=240&sid=0f192e7f54e28b382482f38fdd729c9c

LDAsh
November 10th, 2009, 06:45
Looks fine to me. Probably the background image has too much contrast, it distracts from the automap. Or, the automap blips need some kind of automated outlining.

I'd be happy enough just with another release, hopefully with improved audio.

TheLazy1
November 11th, 2009, 21:20
What about this then? :D
http://img697.imageshack.us/img697/9506/amaptake3.png

LDAsh
November 11th, 2009, 23:15
Great, can't wait! :D

TheLazy1
November 11th, 2009, 23:50
OR THIS:
http://img4.imageshack.us/img4/7614/zoomedautomap.png

[EDIT]
Yeah, BJ's head is missing - it's a temporary omission for that picture.

[EDIT]
OOORRRR.... THIS!
http://img35.imageshack.us/img35/451/amaptake4.png

LDAsh
November 12th, 2009, 20:39
Personally, I liked this one better, less distracting than others:-
http://img697.imageshack.us/img697/9506/amaptake3.png