wraggster
November 9th, 2009, 16:20
Lazy1 continues to work on the port of Wolf3d for the DS:
Tried another automap style:
http://img200.imageshack.us/img200/6771/amaptake2.png
It fills out as the engine renders the level rather than looping through the map every frame.
Problem is it looks like crap.
1) I need to get the map more visible
2) Proper colors per texture are needed
http://forum.gbadev.org/viewtopic.php?t=13795&start=240&sid=0f192e7f54e28b382482f38fdd729c9c
Tried another automap style:
http://img200.imageshack.us/img200/6771/amaptake2.png
It fills out as the engine renders the level rather than looping through the map every frame.
Problem is it looks like crap.
1) I need to get the map more visible
2) Proper colors per texture are needed
http://forum.gbadev.org/viewtopic.php?t=13795&start=240&sid=0f192e7f54e28b382482f38fdd729c9c