PDA

View Full Version : NDS: quake developement started



scorpei
June 7th, 2006, 06:39
DSQuake

John Gillote:

Hi and welcome everyone,

Back during the last two weeks of January I started working on a port of Quake for the Nintendo DS. Progress was slow at first because a lot of the code had to be reworked and from the inherent hardware limitations of the DS. However in the two weeks I worked on it I did get pretty far and it is playable. Unfortunately I have quite a bit on my plate and I had all of the intensions of getting back to work on DSQuake but I haven't yet and it has been sitting on my computer for months now.

So what is working? Well it’s playable like I said with decent frame rates 20-30fps. No sound and no net code yet. No textures yet either but I did manage to color the triangles appropriately by peeking into the textures and using that for a temporary basis. Also the controls are basically the same as the Metroid Prime Hunters game for the DS.

For the curious and the silly skeptics here is a video for of me playing E1M1:
http://www.xbox-scene.com/index.php?newsview=1#newsitemEEuAyuFFEkegQerZEd

Initially I had wanted to finish the entire port my self and post it for everyone to play but today I changed my mind because the project is simply not progressing at the rate I wanted. So in the interest of playing one of the greatest games ever made on one of the greatest consoles ever made I'm looking for a few clever programmers to help the cause.

So if you have an intimate knowledge of the Quake engine and/or know how to program graphics, sound or net code for the Nintendo DS and you want to help out Email me at [email protected] . Sorry I’m not looking for amateurs as this project will take experienced people.

http://dsquake.blogspot.com/

Let's all wish him the best of luck :), because this is one hell of a cool project.