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View Full Version : D2X-XL v1.14.164



wraggster
December 7th, 2009, 20:48
News via http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-14077.html

D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows.


Quote:
v1.14.164

* Improved: Score goal will be checked even if the reactor has been destroyed

v1.14.163

* Improved: D2X-XL will now check the kill goal in multiplayer games more reliably

v1.14.162

* Improved: D2X-XL will try to check TGA image integrity and only read valid image files

v1.14.61

* Fixed: Transparency still wasnīt rendered properly in single threaded mode
* Fixed: Picking up powerups or killing robots could crash the game

v1.14.160

* Fixed: Transparency wasnīt rendered properly in single threaded mode
(Delete the contents of the subfolders 256, 128 and 64 of the textures folder if you are experiencing this problem)

v1.14.159

* Fixed: Object triggers could get messed up when being loaded from savegames

v1.14.158

* Changed: Increased max. segment count to 8000
* Improved: Waterfall effect rendering

v1.14.157

* Fixed: Object trigger actions depending on the object being damaged to a certain amount werenīt executed
* Improved: Savegame loader is more stable when encountering messed up boss data

v1.14.156

* Improved: Object trigger handling is more robust now

v1.14.155

* Fixed: Bosses that didnīt end the level didnīt die
* Fixed: Bosses that didnīt end the level when destroyed and were spawned in robot generators didnīt fire
* Fixed: The program could crash when bosses were spawned in robot generators

v1.14.154

* Fixed: Master trigger semaphores didnīt work
* Fixed: Recently gained score wasnīt displayed properly
* Changed: Teleporting to a marker now costs 50.5 energy and 25.5 shield
* Changed: Robot triggers cannot be delayed

v1.14.153

* Fixed: D2X-XL will now take proper care of semaphores for master triggers from older level and savegame versions

v1.14.152

* Fixed: Master trigger semaphores didnīt work right, causing master triggers to be erroneously activated

v1.14.151

* New: Added a semaphore value to master triggers (the trigger will only be enabled when the semaphore is zero)

v1.14.150

* Fixed: Fixed: Robot master triggers now work

v1.14.149

* Fixed: The ship could be driven halfway into huge faces
* Fixed: Boss robots had no explosion sounds during their death roll and when detonating

http://www.descent2.de/