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View Full Version : Left 4 Dead 2 PC Patched Up Real Good, Xbox 360 Update "Later This Month" [Valve]



indiegames
December 10th, 2009, 23:50
http://cache.gawker.com/assets/images/9/2009/12/500x_l4d2patch.jpgValve has put forth a new update for the PC version of Left 4 Dead 2 (http://kotaku.com/tag/left4dead2/), fixing up a long list of outstanding bugs, tweaking gameplay and much much more. Expect the same fixes "later this month," Xbox 360 (http://kotaku.com/tag/xbox360/) players.
Most of the changes appear to be relatively small, somewhat reducing the effectiveness of the Spitter in some circumstances, but not by much. A less specific updating of Special Infected hit boxes is also included, but how they were updated, we're not yet sure.
# Changed rules for ghost placement in Scavenge Mode
# Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack
# Spitter spit that damages players on a moving elevator will now fizzle quickly
# Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker
# Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger
# Fixed a crash in physics
# Updated the Charger's hit boxes
# Updated the Jockey's hit boxes
# Updated the Spitter's hit boxes
# Fixed player health on being revived after a Charger slam over a high ledge
# Fixed versus scores not resetting after a vote to change campaigns
# Fixed being able to use defibrillator on dead players who were far above or below you
# Fixed pink glow on dead survivors
# Fixed being able to hold crouch while incapped to get better weapon accuracy
# Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key
# Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart
# Fixed the helping hand from getting stuck when extended


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