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View Full Version : What Went Wrong With Duke Nukem Forever [Gaming]



retroremakes
December 22nd, 2009, 03:05
http://cache.gawker.com/assets/images/4/2009/12/500x_duke.jpg (http://cache.gawker.com/assets/images/4/2009/12/duke.jpg)Even though the antagonist of the story, George Broussard (http://gizmodo.com/tag/georgebroussard/), co-owner of 3D realms, didn't consent to be interviewed for this story, Clive Thompson pieced enough together to get a good picture of what the hell went wrong. And it's obvious.
Here's the bottom line: bad management. Broussard kept stalling and stalling the release because he could, since he and the company were both bursting with enough cash to sustain things semi-indefinitely. Until they weren't.
Obsessed with moving the game into the latest engine, starting from Quake, to Unreal, to whatever-the-hell-else they were using between 1998 and now, Broussard basically condemned the game to development hell. If he had taken the boss's role of putting his foot down and making a decision to ship the game instead of constantly being in the engineer's role of always wanting the newest thing, we'd probably be playing the 3rd sequel for Duke Nukem (http://gizmodo.com/tag/dukenukem/) by now.
Head over to Wired to see the whole story. [Wired (http://www.wired.com/magazine/2009/12/fail_duke_nukem/)]


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