View Full Version : Bumpmapping figured out
DCEmu_Newsposter
January 20th, 2005, 05:20
quarn has been doing a bit of research on how bumpmapping works on the DC, and he has posted his finding over at boob! (http://www.boob.co.uk/) [br][br]I decided that it was time to figure out how the bumpmapping works on the dreamcast. Remembering that there was a maple bus patent available, I could quickly search and find another patent (http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=/netahtml/search-bool.html&r=1&f=G&l=50&co1=AND&d=ptxt&s1=polar&s2='bump+mapping'&OS=polar+AND+%22bump+mapping%22&RS=polar+AND+%22bump+mapping%22) describing how the bumpmapping used by the pvr2dc is used. For your convenience I have compiled a pdf (http://www.boob.co.uk/docs/BumpmapPatent.pdf), created a tool (http://www.boob.co.uk/files/dcbumpgen.tar.gz) for creating bumpmaps, and also made an example (http://www.boob.co.uk/files/bump.tar.gz) showing how to use bumpmapping with kos.[br][br]Enjoy! =)
Darksaviour69
January 20th, 2005, 05:22
sorry posted in the wrong forum :-[
iq_132
January 20th, 2005, 06:11
Great news! I can't wait to see this being used :)
josemci
January 20th, 2005, 11:37
Can this boost DC's homebrew graphics?
Mekanaizer
January 20th, 2005, 12:32
Hi.
josemci no, Bumpmapping is just a Texture effect that DC does by HW.
Look here to see what Bumpmapping is:
http://www.gamedev.net/reference/articles/article1903.asp
-Mekanaizer-
Mental2k
January 20th, 2005, 13:03
Could this be implemented in Quake, to give a teneabrae like effect on the DC version of quake?
Mekanaizer
January 20th, 2005, 17:37
Hi.
Here is the bumpmapping example compiled:
http://mekanaizer.planetaclix.pt/files/bump.zip
(the *.bin inside that Zip file is unscrambled)
all thanks go to quarn
-Mekanaizer-
GPF
January 20th, 2005, 21:33
pretty cool.
Thx for the precompiled example.
Troy
Imerion
January 21st, 2005, 05:31
Can this boost DC's homebrew graphics?
josemci no, Bumpmapping is just a Texture effect that DC does by HW.
Look here to see what Bumpmapping is:
http://www.gamedev.net/reference/articles/article1903.asp
-Mekanaizer-
But indirectly it will boost the gfx, right? If people learn to use it there is a new possibility to make game better-looking...
warmtoe
January 22nd, 2005, 13:22
pretty cool.
Thx for the precompiled example.
Troy
It's pretty cool - but it no worky in CHANKAST... just a warning!
kgenthe
February 22nd, 2005, 14:01
"boost" graphics may be the wrong term. "give the potential for homebrew games to look better" is more like it. Look at Halo and Halo 2 on the Xbox. Halo 2 had just about everything bumpmapped, and the graphics look that much better because of it.
q_006
July 17th, 2005, 00:39
anyone done any work with bumpmapping yet?
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