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View Full Version : PrBoom-plus v2.5.0.6



wraggster
December 30th, 2009, 20:23
News via http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-14283.html

PrBoom-plus is a Doom source port based on PrBoom.


Quote:
2.5.0.6 @ 2009-Dec-27
[+]Added the ability to smooth sprites edges ("OptionsGeneralOpenGL OptionsSmooth Sprite Edges"). Might noticeably reduce frame rate. Includes a "gl_mask_sprite_threshold" config variable for the intensity of smoothing (0-100).
[+]Ability to see kills/secrets/items/time statistics in automap mode. Available in the menu at "OptionsSetupAutomap".
[+]Added a "map_use_multisamling" config variable to apply multisampling to the automap.
[+]Added a "movement_shorttics" config variable in addition to the "-shorttics" command line switch.
[+]Added a "gl_shadows_maxdist" config variable.
[+]Added the ability to disable any OpenGL extension via the config instead of disabling all of them with "gl_compatibility" in case your drivers can´t work properly with specific features. The extensions which can be disabled are: gl_arb_multitexture, gl_arb_texture_compression, gl_arb_texture_non_power_of_two, gl_ext_arb_vertex_buffer_object, gl_ext_blend_color, gl_ext_framebuffer_object, gl_ext_packed_depth_stencil, gl_ext_texture_filter_anisotropic, gl_use_stencil.
[+]Added a "-trace_givendamage" command line parameter to trace the latest and total damage inflicted by any specific monsters or players in a level. If a player is selected, its data will be tracked across multiple levels. Available with the Boom HUD only. Usage:

-trace_givendamage ThingID [ThingID] [ThingID]

[+]Added a "map_scroll_speed" cfg variable and GUI setting. "key_speed" doubles the speed.
[+]Added a "sprites_doom_order" config variable for correct sprite sorting. See sectors 99, 115, and so on in Strain.wad map13, for example. This also fixes z-fighting between overlapped sprites in GL mode.
Mouselook key and keys bound to game speed change commands do not break cheats being typed.
Midi volume is applied to all midi devices when mus_extend_volume is 1.
Light level 0 will now be truly lightless with GZDoom lighting mode.
Automap grid can now rotate with map (from ZDoom).
Now DSSECRET is used when a secret area is found, instead of DSITMBK. The new sound lump is part of prboom-plus.wad and can be replaced through PWADs.
[-]Fixed a crash in software mode at some resolutions when using ´Doom Format´ or ´Fit to Width´ for ´Status Bar and Menu Appearance´.
[-]Now applies fake contrast when using "Fog Based" sector light mode.
[-]Fixed Player´s weapon lighting, that was too dark in GL mode.
[-]Fixed small glitches on Boom HUD graphics in GL mode.
[-]Mouse button now moves camera forward if you have it assigned to move forward.
[-]Fixed software mode bug: if you played a wad with menu graphics big enough to go over the status bar, entering and exiting the menu left a trace of the menu graphic over the status bar. See HR2final.wad, for example.
[-]Flat bleeding on walls won´t incorrectly bleed through walls and floors when motion blur is in effect anymore. This fix requires support of the "GL_EXT_packed_depth_stencil" extension.
[-]Simple shadows and transparent textures don´t sometimes flicker anymore when fog-based lighting is used.
[-]Shadows don´t disappear in some situations anymore.
[-]"-trace_thingshealth 0" now works.
[-]Fixed screen shots at resolutions where width is not a multiple of 4.
[-]Fixed slowdowns on Pentium 4 at 1024x768 (introduced in 2.5.0.3).

http://prboom-plus.sourceforge.net/