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View Full Version : Quake ported to the Pre, webOS 3D gaming truly within reach



allaboutsymbian
January 3rd, 2010, 07:20
http://www.blogcdn.com/www.engadget.com/media/2010/01/quake-webos-1-1.jpg (http://www.youtube.com/webosinternals#p/a/f/1/xVdhJC63ThQ)
Yeah, hardware accelerating Doom (http://www.engadget.com/2009/12/31/hardware-accelerated-doom-comes-to-the-pre/) is an important milestone in any fledgling system's career, but when you talk 3D acceleration, Quake is certainly a giant leap ahead of Doom in polygonal terms. The game has now been ported to webOS using the same new SDL library from version 1.3.5, and while it looks a little sluggish and crashy in the video after the break, it's clearly a landmark event just the same. Now if only we could get stuff like this in the App Catalog we'd be perfectly happy forever and ever. Or for at least a week.Continue reading Quake ported to the Pre, webOS 3D gaming truly within reach (http://www.engadget.com/2010/01/03/quake-ported-to-the-pre-webos-3d-gaming-truly-within-reach/)
Quake ported to the Pre, webOS 3D gaming truly within reach (http://www.engadget.com/2010/01/03/quake-ported-to-the-pre-webos-3d-gaming-truly-within-reach/) originally appeared on Engadget (http://www.engadget.com) on Sun, 03 Jan 2010 02:10:00 EST. Please see our terms for use of feeds (http://www.weblogsinc.com/feed-terms/).


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