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View Full Version : ngPsp v1.4 A06/07/06



PSmonkey
July 5th, 2006, 22:28
////////////////////////////////////////////////////////
// ngPsp Atlantis 06/07/06
////////////////////////////////////////////////////////
// ngPsp by PSMonkey
// NeoPop by neopop_uk
// -- http://nemo.dcemu.co.uk/ --

// Icon by pochi
http://pochistyle.pspwire.net/

// Atlantis
////////////////////////////////////////////////////////
This is a private build that is not to be made public.

// NOTE
////////////////////////////////////////////////////////
Here is a early demo release of the up and comming ngPsp 1.4. Huge improvements is migration to the latest sdk
and much cleaner code for the psp port. There also has been improvements in performance.


ngPsp 1.4 will probably be my last build.

// Usage
////////////////////////////////////////////////////////
Copy a Neo Geo Pocket game to the rom folder and rename to rom.ngp.
There is currently not a rom selecter yet (currently not a gui either).

// Game Keys
////////////////////////////////////////////////////////
Dpad / Analog - Ngp Dpad
Cross / X - Ngp A
Circle / O - Ngp B
Start - Ngp Option

// Game Keys
////////////////////////////////////////////////////////

- Hold Left Trigger Down -
Analog - Move Game Window
Square - Turn on interlace (improves rendering speed)
Triangle - Turn off interlace
dpad Left - Turn on VSync
dpad Up - Turn off VSync

- Hold Right Trigger Down -
Analog - Resize Game Window
Square - Set Texture Filter to Nearest
Triangle - Set Texture Filter to Linear (Kind of blures things when the image is resized)
dpad Left - No Frameskip
dpad Up - Frameskip 1
dpad Right - Frameskip 2
dpad Down - Frameskip 3

// Default Settings
////////////////////////////////////////////////////////
No VSync, Frameskip 2, Nearest Filtering, Interlace Off

Produkt
July 6th, 2006, 00:42
coo

wraggster
July 6th, 2006, 00:44
great news :)

PSmonkey
July 6th, 2006, 01:26
i got bored today at work and was waiting to hear from a friend regarding recompiler for m64.

So I went ahead and reported it but also compaired to my old port to see parts to fix.

Anyways, marginal sucess so far. I finaly have the code up and running. I've also started introducing speed hacks but i'm not pleased fully with the framerate. snk vs capcom MOTM does around 20fps with no frameskip.

Anyways once I get a little futher later tonight I will post an atlantis build for people to toy with while i'm trying to polish up the port (still missing gui atm).

PSmonkey
July 6th, 2006, 23:42
Enjoy. Still needing gui but so far, Speed is actualy much better then previous build.

DPyro
July 7th, 2006, 00:08
Note that the new icons link is here http://www.riotsgraph.jp/pochistyle (http://www.riotsgraph.jp/pochistyle/)

PSmonkey
July 7th, 2006, 06:06
small notes. Fixed a interlace rendering issue which visualy improves things. Also making a few render tweaks to improve speed.

over all I think with interlace on (which is nice in the new build) boost the emu faster then 1.3.1.

new build sometime on the 7th.

--edit--
yup did a test compare.

Snk vs Capcom MOTM (frameskip of 2)
1.3.1 - 44-45 (interlace off)
1.4 - 50 (with interlace on) / 45-46 (interlace off)