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View Full Version : Jump Gunnar, Jump 2d platform game version 1.2



HardHat
July 8th, 2006, 04:31
You are Gunnar, as seemingly average every day sheep, with a gun. You can run and jump and well, shoot. But somehow, you've ended up in the evil Shephard's gauntlet. You need to make it to the end. But it isn't as easy as it looks. The Shepard has fixed it so that you need to collect 50% of the fruit to leave a level. Work hard, and you can move on.

http://www.adamcon.org/~dmwick/psp/jgj12-screen.png

I was working on a game for the PS2DEV competition a while ago, and I didn't finish, but I submitted anyway. It seems to take a team a while to achieve critical mass. So within a week we made a major new update with sound, smooth scrolling, and twice as many levels. Still we weren't done, and so we went back and worked for two more weeks to produce version 1.2 of Jump Gunnar Jump. It is now finished, I believe. So on that note we've started a sequal. Since it's ready for you to play, I wanted you to try it out.

For 1.5 users, I highly recommend NO-KXploit-Patcher -- it could change your life. I use 2.6 normally, but when I use 1.5, I prefer No-Kxploit over all of those % folders.

Here are the release notes for version 1.2:

- 30 levels included now
- Added doors; red, blue, green, yellow. keys are needed to open these doors.
- Added teleporters (activate with square)
- Updated enemy: Climber is replaced by a new Red bug (only graphics, behaviour stays the same)
- New terrain: slippery ground
- Added slippery slopes to engine, graphics and level editor.
- Fixed chests: open with bombs and fruit will pop out
- New sound effects for doors, teleporters and keys
- Updated level editor with new terain types.
- Added icon to the EBOOT.PBP file.
- Added horizontal sliding (momentum)
- Animated evil duck (Anders)
- Shield now works.
- Almost a complete rewrite of the engine
- General improvements on the sprite sheet
- quicker stops on regular ground
- nicer background with 2 layer parallax.

Download jumpgunnarjump1_2.zip (http://www.adamcon.org/~dmwick/psp/jumpgunnarjump1_2.zip)

For a Windows version (useful for playtesting new levels, and for moding) look at the PSPSMM website (http://www.pspsmm.com/viewtopic.php?t=489&highlight=).

For feature requests visit the wishlist wiki (http://www.adamcon.org/wiki/?id=JumpGunnarJump)

Hardhat.

Tomppa
July 8th, 2006, 14:29
Looks nice, I'll download it straight away when I get to my desktop pc

mr_nick666
July 8th, 2006, 21:00
Huge update! :) Great work HH :D

vettacossx
July 8th, 2006, 22:02
LET ME START BY SAYING THIS SHOULD HAVE WON THE COMP PUZZLE GAMES SUCK...and second by saying gr8 release i love the new background feature and bad guys

THE NOT SO gr8:
it seems the controls are a bit buggy for this new release and i even had 1 point where it lagged! had a 2sec. delayed response....so hopfully these can be worked out in the next release

look foward 2 this evey time ;) one of my fav games 2 mod :D

HardHat
July 9th, 2006, 20:37
I was a little worried about adding the background bitmap. It does definately slow down the frame rate on levels with a lot of enemies + bullets in the air. I've been using SDL for the graphics. Using accelerated graphics would make it that much better.

The other thing is the running acceleration/skidding and the falling acceleration are different. I hope to decide how to sync those in a future version.

Overall it's a good release. Especially if you manage to a make it to the levels in the 20's.

In the sequal we plan to have all new levels. It should be fun. And enjoy modding it.

HardHat.

Physicist
July 10th, 2006, 17:35
cool man. i like how u use speech for sound effects :p

mr_nick666
September 30th, 2006, 18:41
I know this is an old thread but I was wondering how the update to this was coming along!? :o This is a really good homebrew and I like to see the project continued (plus I want to do a MOD of it :p )

blackrave
September 30th, 2006, 19:03
Just tried this game, and I must say I'm impressed! Great game. Updates would be awesome.
The sound effects are original too. :P
In the next release I would like some more accurate controls, and maybe a little background music.