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View Full Version : The Ascension of Vigil Update (Quake)



Christuserloeser
July 8th, 2006, 10:25
Tyne released a new version of his awesome Quake mod The Ascension of Vigil (http://www.dcemulation.com/phpBB/viewtopic.php?t=57434):

What's new?

NOTE: Hell Knights no longer drop armor shards, that idea is SCRAPPED!, you must load the village map and buy armor from the Blacksmith when you have enough gold.

- Flying swallow is performed by the attack button now instead of jump button
- Vigil now only ledge grabs while in the air
- New map "popaov" by pope!
- New HUD graphics
- Village is nearly completed, however more town folk need to be added and clip brushes
- New NPC system added including buying products and talking to people
- Many bugs fixed and tweaks done
- An arrow points Vigil's location when he cannot be seen, darkplaces only
- Rain effects added
- The camera is far superior as it attempts to stay out of walls!
- Updated a lot of the maps
- All new physics
- Vigil can be smacked into walls now
- Rewrote a lot of code, thus optimizing TAoV even more
- Vigil's ledge grab is a bit more accurate, you no longer have to fight between wall grabbing and ledge grabbing
- Air combos are easier to perform as an auto enemy tracking system has been added
- Brand new animation on Vigil
- Uppercut Slice is now blockable
- Enemy AI has once again improved
- Enemies may now air block increasing the skill threshold, especially on hard difficulty!
- Added "guard breaking", powerful attacks will disrupt Vigil's blocking!
- Added binds from insert to page down on the keyboard for easy map switching access!
- Enemies tweaked for new gameplay aspects

This is a huge gameplay increase from the last version, I suggest using magic more often now as it no longer plays second fiddle to sword play. This version is harder then the last overall but NOT in any cheap aspects, it's only increased in skill threshold! Enjoy.

Download: http://renegade.circa1984.com/renonly/TAoV.rar [Approx. 20 Megabytes]

Fully standalone, Quake is not required! This game extracts into it's own directory

Use Darkplaces for PC and nxMakaqu (http://www.dcemulation.com/phpBB/viewtopic.php?t=73662) on Dreamcast - Download: nxMakaqu v1.0 (http://quakedev.dcemulation.com/fragger/dl.php3?url=Makaqu1.0.zip)

Source: DCEmulation.com Quake forum (http://www.dcemulation.com/phpBB/viewtopic.php?t=57434&start=560)

wraggster
July 8th, 2006, 12:02
i wonder if this would play on PSP

D0N
July 8th, 2006, 16:41
hmm... i wonder if samurai x or zx-81 could port it over to the PSP...