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View Full Version : DaedalusX64 Alpha Revision 459 - N64 Emulator for the Sony PSP.



wraggster
January 23rd, 2010, 01:56
Kreationz (http://forums.daedalusx64.com/viewtopic.php?f=38&t=1199) has posted the new release of the N64 Emulator for the Sony PSP.

heres whats new:

Rev457:
- Removed Disable Culling Hack - No longer needed, Fixes 445 Regression
Notes: CullDL completely disabled as it needs. Rej ucode detection implemented
- Removed legacy code from MoveMem (
- Properly transfer pallets to Video Memory after loading textures - Fixes annoying spots
- Add Forced Filtering, can be changed on Global Settings
- Fixed regression introduced in Revision 449

Rev458:
- Corrected regression from 457 Which caused several games to crash.

Rev459:
- Cleaned up prior commit
- Removed excess logic when entering the Dynarec

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Sterist
January 23rd, 2010, 04:42
the real changelog for 457 is:

[-] Removed Disable Culling Hack - No longer needed, Fixes 445 Regression (Salvy)
Note: CullDL disabled completely as it needs .Rej uCode detection implemented
[-] Removed legacy code from MoveMem (Salvy)
[!] Properly transfer palletes to Video Memory after loading texture - Fixes annoying spots (Salvy)
[+] Add Forced Filtering, can be changed on Global Settings (Salvy and Kreationz)
[!] Fixed regression introduced in Revision 449 (Kreationz)
[+] Detect if ms0:/n64/SaveSates exists and use it for SaveStates (Kreationz)
Note: If ms0:/n64/SaveSates exists the old directory will be ignored completely as not to create conflicts.
It won't be created if it doesn't exist however.

knuxthefox
February 2nd, 2010, 11:04
So far, I have to say that this is a great improvement over the previous version that I had downloaded.