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indiegames
February 1st, 2010, 18:40
http://cache.gawker.com/assets/images/9/2010/02/500x_custom_1265048762561_full1kw.jpg As seen at The World of Dante (http://www.worldofdante.org/inferno_detail.html), an illustration by Lindsay McCulloch.
Speaking to Kotaku commenters during today's live chat (http://kotaku.com/5454818/live-chat-in-the-comments-with-jonathan-knight-executive-producer-visceral-games), Dante's Inferno (http://kotaku.com/tag/dantesinferno/) producer Jonathan Knight said that the real "ah ha" moment for him in deciding whether Dante's Inferno the book could be turned into Dante's Inferno the video game was seeing a map of hell.

"The real "ah ha" moment for me was seeing this really cool map that someone created of the 9 circles of hell. You see a lot of these maps, you know the "V" shaped cross section, but there was one in particular that had all the call-outs for the different sections, the "bosses" of each circle (Charon, Minos, Cerberus, etc.), and I just looked at that map and said, "that's a level-based game waiting to happen."


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