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View Full Version : NesterJ 1.12 Plus 0.61 RM - Nes Emulator for PSP



wraggster
February 4th, 2010, 21:37
News via http://emu-russia.net/en/

NES emulator for Sony PSP has been updated. Changes:
Changes from 0.61 (based on nesterJ 1.12 by Takka, based on nesterJ 1.11 by Ruka)

From suloku:
- Added rewind mode coded by Davex
- Added mirror and rotated screen modes by Davex
- Added sepia color palette by Davex

From byemu:

- Added support for a LOT of boards and mappers, including mapper 163 (NJ063 Final Fantasy VII Advent Children among others)
- PAL-NTSC selector
- Added Chinese interface language
- Added FAT ROM read mode, which enables Chinese filenames while browsing
- Added a new cheat function to make changing games easier.
- ROM support up to 4M
- Increased exception handling, prevention of reading the game crash
- Roms can be deleted. Press [] (square) in the rom list interface.
- Added and increased a custom rom database (byemudb.dat)

From 1.12 by Takka:
- Ported to 3.xx firmware (full user mode);
- Fixed sleep mode issues;
- Fixed saving issues (sram and states).

Download and Give Feedback Via Comments

Apoklepz
February 5th, 2010, 23:34
Finally, NesterJ ported to 3.xx firmwares. Now I can have it on Remotejoy wherever too.

One thing I don't get is, what does a FFVII AC mapper have to do with NES anyways? :S

Great Release nonetheless, and a much needed update!

lostless
February 6th, 2010, 02:35
This version chugs more than the 1.11 version. 60FPs constant is rare and nonexistent with vsync on. I think it has to do with the rewind feature because the less i tell it to capture, the better it runs. If they can get the rewind feature to work without the slowdown, it'll be perfect.

demonolith
February 6th, 2010, 23:53
Will try this out. If this works with JACKAL, I'll be impressed

wakutan
February 7th, 2010, 16:32
For me a good NES emulator is an emulator that runs Kabuki Quantum Fighter with no vertical stage glitches and Low G Man without crashing after second stage.

dante221
February 13th, 2010, 22:07
Works like a charm. All of my saves and states work from the older version just fine

Qmark
February 16th, 2010, 09:11
Does anyone have any idea how the .chj cheats work?

Edit - ha! nevermind, it's really quite simple.

[0]
Name=Health
0=Max,40D,FF
1=Min,40D,1
Default=0

[<code number>]
Name=<cheat name>
0=<name for first option>,<hex address>,<hex value>
1=<name for second option>,<hex address>,<hex value>

Super Leviathan
March 1st, 2010, 07:42
Tried it out and it works perfectly. Saving is once again optimal.

The only problem is that it crashes when trying to upload a couple of games (namely EarthBound Zero and Bug's Bunny's Birthday Blowout). Those two games also crashed DaveX's RM mod (but they play fine on the non-plus 1.12 3.XX firmware NesterJ)