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View Full Version : Did AT&T Lie About SlingPlayer? [At&t]



retroremakes
February 5th, 2010, 17:50
http://cache.gawkerassets.com/assets/images/4/2010/02/500x_sling3.jpg (http://cache.gawkerassets.com/assets/images/4/2010/02/sling3.png)When AT&T announced it was allowing SlingPlayer for the iPhone to stream video over 3G, CEO Ralph de la Vega said that Sling "revise[d] the app to make it more bandwidth sensitive." Sling says they didn't change anything (http://arstechnica.com/apple/news/2010/02/sling-we-didnt-work-with-att-for-3g-streaming-to-iphone.ars?utm_source=microblogging&utm_medium=arstch&utm_term=Infinite%20Loop&utm_campaign=microblogging).
Sling says "AT&T never discussed any specific requirements with us" and that they've always had the code in there to optimize bandwidth. So, it sounds like AT&T was caught making an odd bit of misstatement. Why say Sling made changes to the app to make it more bandwidth friendly, if Sling didn't?
Well, a more mild explanation is that AT&T moves slow. They say they've been testing the app for months, and there's no doubt Sling's made improvements over that longer period of time, and AT&T just now got around to approving it.
On other hand, there's definitely an incentive for AT&T to phrase it the way they did. This way, it wasn't AT&T's fault for keeping it off their fragile network, it was Sling's fault for not optimizing it correctly until now. Hrmmmm. [Ars (http://arstechnica.com/apple/news/2010/02/sling-we-didnt-work-with-att-for-3g-streaming-to-iphone.ars?utm_source=microblogging&utm_medium=arstch&utm_term=Infinite%20Loop&utm_campaign=microblogging)]


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