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indiegames
February 8th, 2010, 14:20
http://cache.gawkerassets.com/assets/images/9/2010/02/500x_url-4.jpg Peter Molyneux, the guy who designs those Fable games and runs (http://kotaku.com/5278213/peter-molyneux-now-director-of-microsoft-european-studios) Microsoft's European studios, sees Project Natal as more than just another motion peripheral.
For him, it's the peripheral is akin to some like the computer mouse.
"If you're thinking that Natal is going to give you another version of an FPS, you're just not thinking broadly enough," Molyneux told Gamereactor. "After all, it was the invention of the mouse that gave us computing as it is today — not the invention of the microprocessor."
That, the game designer points out, is how we have come to control our computers.
"The mouse was the real revolution of the PC — not the Intel processor. And who's to say Natal couldn't end up creating something you and I can't even imagine now. It forces us to approach technology in a completely different way. Before the mouse, we only had the keyboard."
But we already have a controller...to control our video games... Okay, fine, I see what he is saying!
Gamereactor International - Video: Interview with Peter Molyneux (http://www.gamereactor.eu/grtv/?id=6692) [Gamereactor via VideoGamer (http://www.videogamer.com/news/molyneux_natal_can_be_a_bigger_change_than_the_mou se.html)] [Pic (http://bitsandpieces.us/wp-content/uploads/2009/04/imagescomputer-2dmouse-2dtaxidermy.jpg)]


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