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View Full Version : Do you think Star Trek: Elite Force could be ported?



ahurkonov
July 15th, 2006, 22:44
The source is here...

ftp://[email protected]/raven-games/vef/vef-gamesource_120.zip

The system requirements don't look to terrible, either. Think it is within the realm of possibility?

stotheamuel
July 16th, 2006, 07:29
what are the system requirements?
how man controlls needed?
need a coder...

SnoopKatt
July 18th, 2006, 03:02
1.7 - What are the system requirements, and do I need a 3D card in order to play Elite Force?
As of now, the computer spec is a Pentium 2 233 with 64MB of RAM. You will need to have a 3D card to play Elite Force. We recommend a fully OpenGL-compatable 3D card with 16 MEG of RAM.
-http://www.ravensoft.com/eliteforce/elitefaq.shtml

It would be great if it could be done, it's a fun game.

bobcobb
July 19th, 2006, 00:53
I doubt it. Would probably run pretty shitastic if at all. Who knows though, I surely do not.

wowzors
July 19th, 2006, 06:52
64mb ram, i think psp is only 32mb of ram so as stated above wouldnt run very well. If at all.

SnoopKatt
July 20th, 2006, 11:17
That's a shame, it would've been great to see it on the PSP.

DrNicket
July 21st, 2006, 06:58
The RAM factor could easily be shorn down by reducing res on the texture maps and CPU hog by simplifying the polys in each character.

If Quake and Quake II are possible, so is Elite Force (I loved both EF games!).

jak66
August 7th, 2006, 19:12
64mb ram, i think psp is only 32mb of ram so as stated above wouldnt run very well. If at all.

yes the psp does have 32mb of ram but some of that ise used for stuff (cant remember what) leaving about 20mb ram for games

Wally
August 8th, 2006, 00:31
you could chop some of the stuff out which isnt a concern to the PSP such as some networking features like modem, PC only features etc.

Would be good to have another FPS on the PSP