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View Full Version : Gaming's Augmented Reality Future Is One Terrifying Trip [Gaming]



retroremakes
February 12th, 2010, 01:40
We've seen augmented reality (http://gizmodo.com/tag/augmentedreality/) put ads on buildings (http://gizmodo.com/5446228/augmented-reality-facade-shows-buildings-real+time-deets-and-tweets) and give cars superpowers (http://gizmodo.com/5450416/now-you-can-see-through-buildings-like-batman-bin-suparman). But when applied to a first-person shooter game like in this video? That's taking the intensity up just a notch or ten.
As you can see, once the player puts on his augmented reality helmet and goggles his surroundings are suddenly populated by machine-gun-toting baddies wielding SWAT-level armor. It seems like there's no penalty for shooting the "hostages," but anyone who's seen Speed knows that's just how it should be.
This is just a demo, so no telling how long until it's viable for mass use. But you know what I think? I think this technology and Duke Nukem (http://gizmodo.com/tag/dukenukem/) Forever are destined for a simultaneous release. [Nowhere Else (http://www.nowhereelse.fr/jeu-video-fps-realite-augmentee-29226/)]


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