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View Full Version : Capcom Can't Kick Its Pachi-Slot Habit [Clips]



indiegames
March 3rd, 2010, 09:20
The streets of Tokyo's Shibuya are a battleground. For your money.
Capcom's hack-and-slash action game Onimusha: Dawn of Dreams might have been released in 2006, but that hasn't stopped the Osaka-based game company from licensing out the game for a pachi-slot game, Shin Onimusha: Dawn of Dreams.
Heck, that hasn't stopped Capcom from licensing out other properties like Street Fighter's Chun-Li (http://kotaku.com/5046845/chun+li-gets-her-own-game-oh-its-pachislot), Devil May Cry (http://kotaku.com/262730/devil-may-cry-reinvisioned-as-pachi+slot-machine) and Resident Evil (http://kotaku.com/392910/new-resident-evil-may-take-more-than-it-gives) to pachi-slot companies.
Unlike regular slot machines, pachi-slot machines have a "skill stop". Players press a button to stop the spinning reels. Sadly, there isn't a button to stop Capcom from turning its games into pachi-slot machines.


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