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retroremakes
March 3rd, 2010, 22:20
http://cache.gawkerassets.com/assets/images/4/2010/03/340x_screencap_2010-03-03_at_3.12.40_pm_01.jpgIn 2002, to experience augmented reality (http://gizmodo.com/tag/augmentedreality/) was to lash 26 pounds of equipment to your body and hobble waywardly within the confines of predefined area. In 2010, you can augment the entire world with a free app for your smartphone.
This shot of the Columbia University's Mobile Augmented Reality System (http://gizmodo.com/tag/mobileaugmentedrealitysystem/) (MARS) comes from a PopSci story (http://www.popsci.com/archive-viewer?id=cQAAAAAAMBAJ&pg=36&query=coined+augmented+reality) written 10 Februaries ago. (The magazine's searchable archives (http://www.popsci.com/archive-viewer) just went online.) This right around the time that augmented reality had made the jump from esoteric sci-fi concept to actual thing, albeit in the form of awkward research projects and simplistic military applications:

If you strap on this rig, as [the writer] had, you begin to understand the profound possibilities of an AR system, which can superimpose computer-generated text, graphics, 3D animation, sound, or any other or any other digitized data on the real world.
As much as modern smartphone apps like Layar (http://itunes.apple.com/us/app/layar-reality-browser/id334404207?mt=8) actually do more—they're connected to the internet constantly, for one—they still don't meet one of the core criteria of the augmented reality concept: they're not glasses. In other words, you've got to hold your smartphone out in front of you, as if you're taking a video at all times, which is as obnoxious as it is exhausting to your upper arms. So it's not quite sci-fi.
But it's a far sight closer than we've ever come before. [PopSci (http://www.popsci.com/archive-viewer?id=cQAAAAAAMBAJ&pg=36&query=coined+augmented+reality)]


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More... (http://feeds.gawker.com/~r/gizmodo/full/~3/F4tIByYLoXk/augmented-reality-v01)