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View Full Version : First Look At Bodycount, An "Orgy Of Bullets & Destruction" [Bodycount]



indiegames
March 9th, 2010, 08:20
http://cache.gawkerassets.com/assets/images/9/2010/03/500x_bodycount_annnounce_01.jpg (http://cache.gawkerassets.com/assets/images/9/2010/03/bodycount_annnounce_01.jpg)From the co-creator and designer of Black comes Bodycount, Codemasters' newest shot at "genre-defining gun play" for the Xbox 360 and PlayStation 3, a game you might have already heard a few (http://kotaku.com/5472489/black-creator-to-shoot-for-fps-heights-again-at-codemasters) peeps (http://kotaku.com/5487964/meet-bodycount-from-the-creator-of-black) about.
Designed by creative director Stuart Black, Bodycount promises both "jaw-dropping devastation" and an "exhilarating sensory overload of action," according to the clearly excited executive producer Tom Gillo. To look at it, at least at the game's debut screen shots, Bodycount definitely looks like a product of the man behind Black, with big explosions, blinding muzzle flashes and shit just being destroyed left and right.
Turns out, there's a story in Bodycount between the virtual carnage. Or at least a hint of one, as "players become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as ‘Targets' on behalf of the ‘Network'."
http://cache.gawkerassets.com/assets/images/9/2010/03/500x_bodycount_announce_02.jpg (http://cache.gawkerassets.com/assets/images/9/2010/03/bodycount_announce_02.jpg)
Stuart Black, creative director, makes the following comparison "If Race Driver: GRID was all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world."
"Our shredding tech enables us to create a different kind of gameplay, where players and AI can't hide behind indestructible cover and rely on whack-a-mole mechanics," Black says, underscoring that we're going to here a good deal about Bodycount's ability to "shred." "Here the environment is constantly changing as the game world is shot to hell; it's going to be a huge amount of fun."
Want to know more? You can follow the game's official Twitter (http://www.twitter.com/bodycountgame) account or visit the equally official Bodycount web site (http://www.codemasters.com/bodycount).
Bodycount is slated for release on PS3 and 360, from Codemasters, in Q1 2011.


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