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View Full Version : Problem: Fable Gamers Didn't Understand Half Of Fable's Features [Gdc]



indiegames
March 11th, 2010, 18:20
http://cache-02.gawkerassets.com/assets/images/9/2010/03/160x120_photo__1_.jpg (http://kotaku.com/5491095/problem-fable-gamers-didnt-understand-half-of-fables-features)

Slide from Game Developers Conference entitled "What if we move Fable toward an action adventure?" Presented by Fable III creative director Peter Molyneux. Note the fourth bullet point. As a result, Molyneux promises a clearer, more streamlined sequel. More » (http://kotaku.com/5491095/problem-fable-gamers-didnt-understand-half-of-fables-features)
http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA</img> (http://feeds.gawker.com/~ff/kotaku/full?a=SZoacIGMbP4:UeDFptBIyhY:yIl2AUoC8zA) http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo</img> (http://feeds.gawker.com/~ff/kotaku/full?a=SZoacIGMbP4:UeDFptBIyhY:H0mrP-F8Qgo) http://feeds.feedburner.com/~ff/kotaku/full?i=SZoacIGMbP4:UeDFptBIyhY:D7DqB2pKExk</img> (http://feeds.gawker.com/~ff/kotaku/full?a=SZoacIGMbP4:UeDFptBIyhY:D7DqB2pKExk) http://feeds.feedburner.com/~ff/kotaku/full?i=SZoacIGMbP4:UeDFptBIyhY:V_sGLiPBpWU</img> (http://feeds.gawker.com/~ff/kotaku/full?a=SZoacIGMbP4:UeDFptBIyhY:V_sGLiPBpWU)
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More... (http://feeds.gawker.com/~r/kotaku/full/~3/SZoacIGMbP4/problem-fable-gamers-didnt-understand-half-of-fables-features)