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View Full Version : Carnegie Mellon student shows that 64 pixels is enough for Mario (video)



allaboutsymbian
March 12th, 2010, 15:05
http://vimeo.com/9928343
There are 2,073,600 pixels in a 1080p TV, yet Carnegie Mellon student Chloe Fan has blown our minds by showing that you only need 64 of them to have a little fun with Super Mario Bros. She wired an Arduino (http://www.engadget.com/tag/arduino) to an 8 x 8 LED matrix through a breadboard, then scaled the first level of the game down to a resolution that makes the 160 x 144 resolution Game Boy (http://www.engadget.com/tag/gameboy) look positively high def. The controls are similarly simplified: one button to move Mario (the slightly more orange dot) right, and a second to jump. She also wired up a separate board to play the game's theme song, as you can see in the embed below, but be aware: the video ends before the theme song does, meaning you'll be humming it to yourself all day long.Continue reading Carnegie Mellon student shows that 64 pixels is enough for Mario (video) (http://www.engadget.com/2010/03/12/carnegie-mellon-student-shows-that-64-pixels-is-enough-for-mario/)
Carnegie Mellon student shows that 64 pixels is enough for Mario (video) (http://www.engadget.com/2010/03/12/carnegie-mellon-student-shows-that-64-pixels-is-enough-for-mario/) originally appeared on Engadget (http://www.engadget.com) on Fri, 12 Mar 2010 09:46:00 EST. Please see our terms for use of feeds (http://www.weblogsinc.com/feed-terms/).


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