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View Full Version : Another Dynastab Demo



wraggster
July 26th, 2006, 00:35
Dynastab posted this:


Kinda got it to do what I wanted, but not really.

On a different note; I think I understand a lot of the theory behind the 2D core at this point. There are some questions that I have though, just looking for general procedures.

When you have one tileset and one map, how can you create a second, different map with the same tileset? How do you ensure that the tiles match up correctly on both maps? Re: gfx2gba and gimp efficiency.
How do you organize your image data in memory?
How do you maintain multiple sprites in memory?
What’s the deal with transparency and tiled bgs?
You don’t really need |BIT(15) color data in palette data do you?
Peaz!

Download Here --> http://dynastab.drunkencoders.com/?p=34