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View Full Version : How Sony and Microsoft Hope To Crack the Motion Control Market



wraggster
March 15th, 2010, 23:00
An editorial at Eurogamer delves into what Sony and Microsoft hope to achieve with their upcoming console motion control systems, despite entering the market several years after Nintendo set the standard. "The cards Sony has placed on the table this week suggest one answer to that question. It sees PlayStation Move as being an upgrade path for Wii owners — an invitation to the tens of millions of consumers who have invested in Nintendo's platform to swim upstream to the more powerful, HD-enabled system. Yet even Sony's most optimistic view of the market will be tempered by a dose of realism here. ... What's more likely — and what Sony are probably quietly hoping to achieve a significant proportion of the Move's success through — is that the technology will expand the appeal of the PS3 in the family setting." The Digital Foundry blog has an in-depth look at the PlayStation Move from Sony's event at the Game Developers Conference, saying, "... if there was one positive you could take away from the event, it was that Move is clearly a far more precise implementation than the Wiimote. Some of the games felt clearly more 'tactile' than the Wii equivalents."

http://games.slashdot.org/story/10/03/14/1427231/How-Sony-and-Microsoft-Hope-To-Crack-the-Motion-Control-Market

symbal
March 16th, 2010, 01:50
I can safely say they both gonna fail.. Mainly because it's expensive peripherals that you have to buy seperate from the console and i just think the novelty of staying at a fixed point in front of the camera to play your games will quickly wear thin, because of that camera problem you'll never get that drunken party atmosphere you get waving around a Wiimote, so apart from the more diehard gamers just who's gonna use these and will they just end up being dug out the back of the cupboard every other month along with your guitar hero type peripherals.