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View Full Version : A Rare Argument For More Linear Video Game Stories [Fable III]



indiegames
March 17th, 2010, 21:30
http://cache-03.gawkerassets.com/assets/images/9/2010/03/160x120_tree.jpg (http://kotaku.com/5495408/a-rare-argument-for-more-linear-video-game-stories)

One brilliant thing about video games is that they can react to what players do and have multiple endings. Books can't do that. Movies can't, not even Clue. Many in gaming argue for branching storylines. Here's an argument against: More » (http://kotaku.com/5495408/a-rare-argument-for-more-linear-video-game-stories)
http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA</img> (http://feeds.gawker.com/~ff/kotaku/full?a=vlO7oBZkI2s:8bQ8RbH9puE:yIl2AUoC8zA) http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo</img> (http://feeds.gawker.com/~ff/kotaku/full?a=vlO7oBZkI2s:8bQ8RbH9puE:H0mrP-F8Qgo) http://feeds.feedburner.com/~ff/kotaku/full?i=vlO7oBZkI2s:8bQ8RbH9puE:D7DqB2pKExk</img> (http://feeds.gawker.com/~ff/kotaku/full?a=vlO7oBZkI2s:8bQ8RbH9puE:D7DqB2pKExk) http://feeds.feedburner.com/~ff/kotaku/full?i=vlO7oBZkI2s:8bQ8RbH9puE:V_sGLiPBpWU</img> (http://feeds.gawker.com/~ff/kotaku/full?a=vlO7oBZkI2s:8bQ8RbH9puE:V_sGLiPBpWU)
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More... (http://feeds.gawker.com/~r/kotaku/full/~3/vlO7oBZkI2s/a-rare-argument-for-more-linear-video-game-stories)