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View Full Version : DaedalusX64 Alpha Revision 475



wraggster
March 17th, 2010, 22:49
News via http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-14805.html

DaedalusX64 is a N64 Emulator for the Sony PSP.


Quote:
Changelog

Revision 475

^this revision has a new icon for the XMB that Displays the Alpha number

ASSuming people like this addition, it will be kept up in every build of mine. With the revision number changing of course....

Revision 474

[+] Implemented a workaround to fix the flicker on Paper Mario, by default is disabled, but can be enabled on Advanced ( Note : Under some circumstances it can provide a speed up or slow down on certain games, use it under your own risk..)
[+] Added blendmodes for ISS 2000 and PGA.

Revision 473

[~] Small code clean up
[!] Reduced MATRIX_STACK_SIZE to 20 (Issue causing our matrix to fill up was fixed recently anyways)
[!] Restored the use of the extra VRAM available on Slim models.
[!] Removed irrelevant AI register (Jelta)

Revision 472

Removed leftovers from W32 build
[~] Minor changes that doesn´t effect anything..

Revision 471

[!] Code clean up
[+] Added PASS/NOOP blender

Revision 470

Updated roms.ini

Revision 469

[+] Added scroll by letter
[~] Fixed "No Roms" text alignment
[~] Fixed bug with games not in roms.ini
[~] Fixed two compatibility numbers set to the same thing
[!] Improved Image/Info scroll
[!] Improved Game Name scroll

Revision 468

[!] Refactor/tidy MatrixFromN64FixedPoint
[!] Improved G_MWO_POINT_XYSCREEN (Megaman 64 is displayed correctly now)
[+] Added FOG3/PASS2 blender (ISS64 should be playable)
[~] Added notes/instructions for devs on Blender.cpp

http://forums.daedalusx64.com/viewtopic.php?f=52&t=2261

juiceface
March 18th, 2010, 22:25
anyone know if this plays mario 64 full speed with sound yet?

blackrave
March 19th, 2010, 16:10
Not full speed with sound yet, but it sure plays smoothly without. Very smoothly.