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GPF
April 9th, 2007, 01:54
The only way that I can make it consistently work without losing keyboard control and sound, is to make sure it is the last program I installed on my CF(I hope that is it). This means every time I alter the CF. The only thing is Kernal.rom doesn't work for me so I can't use shortcut functions.
I'm glad I can run it now. I'm just worried that future features may be broken.

Sounds like your CF card is fragmented, maybe copy every thing off and reformat it , and copy the files back to it. I have seen similiar issue on my sd card before and formating it and recopying everything back to it, seemed to fix it.

Troy(GPF)

crookedmouth
April 9th, 2007, 02:33
Sounds like your CF card is fragmented, maybe copy every thing off and reformat it , and copy the files back to it. I have seen similiar issue on my sd card before and formating it and recopying everything back to it, seemed to fix it.

Troy(GPF)

I'll give that a go, thanks Troy.




Just wanted to mention an awesome game that everyone should try. It's Toy Bizarre by Activision. It's like a weird Mario Bros./Joust hybrid, and nearly perfectly emulated including sound. I fell in love with it again. It's hard to find a D64 version but it's on one of the compilation disks at arnold's ftp.

GPF
April 9th, 2007, 02:55
I'll give that a go, thanks Troy.




Just wanted to mention an awesome game that everyone should try. It's Toy Bizarre by Activision. It's like a weird Mario Bros./Joust hybrid, and nearly perfectly emulated including sound. I fell in love with it again. It's hard to find a D64 version but it's on one of the compilation disks at arnold's ftp.

I'll have to give it a try, that was one of my favorite games as a kid.

Troy(GPF)

wolvertonPaul
April 10th, 2007, 15:41
It is possible to test using No$gba, but you have to make a fat12 disk image(FCSR) and padbin the ds.gba file, append fcsr image, and then use my fcsr dldi patch and the resulting ds.gba file works in emulators, FrodoDS seems to only work in no$gba though, Desmume 6 seems to freeze after the selection of the disk image.

Troy(GPF)

I've spent around half a day trying to get this to work and feel it's time to cry for help!!!

I'm using the FatDirectory sample in devkitpro and it works fine when patched to run on my M3 card in a DS.
However if I follow the instructions and try to get it to work on No$GBA it refuses to list the files.

So far the steps I take are

Build my application
Use padlib.exe on the .ds.gba file

Create an image of a folder with FCSR

Append the image to the .ds.gba using copy /b

Patch the result with the gui tool

The only indication I can find that I'm doing something wrong is that FCSR seems quite sensitive to big files or long filenames.

Can anyone point me in the direction of some step by step instructions or even a sample project that works?

GPF
April 10th, 2007, 16:30
I've spent around half a day trying to get this to work and feel it's time to cry for help!!!

I'm using the FatDirectory sample in devkitpro and it works fine when patched to run on my M3 card in a DS.
However if I follow the instructions and try to get it to work on No$GBA it refuses to list the files.

So far the steps I take are

Build my application
Use padlib.exe on the .ds.gba file

Create an image of a folder with FCSR

Append the image to the .ds.gba using copy /b

Patch the result with the gui tool

The only indication I can find that I'm doing something wrong is that FCSR seems quite sensitive to big files or long filenames.

Can anyone point me in the direction of some step by step instructions or even a sample project that works?


What error do you get in no$gba ? My FCSR image creator for windows might be the culprit, i usually use davr's linux tools to build my images. There is a better windows tool in the works I saw on #dsdev .

Otherwise the step you are doing look correct, it either the image is created wrong or some other issue, add some debug output to find where its failing, does FatInitDefault() work? is it having a problem finding/opening a file?

Troy(GPF)

spinal_cord
April 11th, 2007, 00:30
GPF: Are you still working on frodo? also did anything come of the scalling thing or will it stay as it is now?

Oh, and thanks for enabling the masses to play some of their fav. games on the go. Nothing better than a quick go on Maze Mania or Top Duck!

wolvertonPaul
April 11th, 2007, 10:57
What error do you get in no$gba ? My FCSR image creator for windows might be the culprit, i usually use davr's linux tools to build my images. There is a better windows tool in the works I saw on #dsdev .

Otherwise the step you are doing look correct, it either the image is created wrong or some other issue, add some debug output to find where its failing, does FatInitDefault() work? is it having a problem finding/opening a file?

Troy(GPF)

Great, thanks for your assistance. I will try a simple project to isolate the problem with as much debug info as I can. If I can get it working it will reduce my development time by loads!

Sorry for hijacking this thread but I can't start a new one :mad:

wolvertonPaul
April 11th, 2007, 11:40
Oooh it's working now (or at least with tiny test files).
I think I had a duff copy of padbin.exe from somewhere.

GPF
April 11th, 2007, 15:27
GPF: Are you still working on frodo? also did anything come of the scalling thing or will it stay as it is now?

Oh, and thanks for enabling the masses to play some of their fav. games on the go. Nothing better than a quick go on Maze Mania or Top Duck!

Yeah I am , just had to switch to another project for awhile so I don't get burned out on Frodo. Will resume soon :)

Troy(GPF)

Harmonis
April 11th, 2007, 17:47
Specs

DS LITE
R4
2 Gig Sandisk Micro
Running R4 Firmware version 1.08 Beta
Running FrodoDS release on 21507


Emulator runs perfectly sound is awesome. Out of the 800+ roms I have for the C64 most of what I have tried run perfectly.

Most of the Multi-Disk roms wont run or lock up.

I am trying to get Neuromancer and Mars Saga to run

Nerumancer is 4 Files Sides 1 -4

I can get to the New game selection, start game it then goes to a black screen and does nothing. Not sure if I am not giving it enough time or what.

Same thing with Mars Saga, except it sits at the EA screen and nothing more.

I have tried changing disks on both of these to see if that helps but nothing happens.

Some one explain to me how to setup this multi-disk?

Also someone mentioned creating a snapshot. How does one go about doing this?

If you are looking for a C64 GAME rom pm me I'll have it, unless it's rare which i'd probably still have anyway.


Harm|
Anyone?

nyuk1998
April 11th, 2007, 19:53
Have you found a version of Montezuma that works on the pc version of frodo? I wasn't able to find one.

Troy(GPF)

Nope. Not yet.

GPF
April 12th, 2007, 16:08
Anyone?

I have only tried a couple of multidisk games, make sure that you have the correct options enabled in your Frodo.fpr concerning 1541 Emulation on or off.

Does seem like there is some kind of bug where you have to select a d64 twice sometimes that I still need to fix.

With 1541 Emulation mode it can take forever for something to load , its about like loading on a real c64 taking 5-10 minutes.

To create a snapshot boot up the Frodo version for your computer(the original version not the pc or sc version), get to the part of the game you wish to make a snapshot of and choose save snapshot from the menu.

Currently FrodoDS only support the loading of one snapshot image called /rd/jjr.fss with the X button, so be carefull about accidently pressing it a second time while playing :)

Troy(GPF)

GPF
April 12th, 2007, 16:14
Hi Troy

Thanks again for your great work! And everyone else for your helps!

I spent 3 hours in reading these 24 pages of the thread an testing, testing, ... testing...

It works fine, but I still have 2 questions:
-Is there a bug supporting t64s? If I mount a t64 and type "LOAD",8 -> LIST always the same Directory with a 65 "FILE" appears. E.g. with "Stellar 7" on the Frodo for PC a 157 "File" on "DEMO TAPE" appears and can be loaded...
-Is there really no documentation about Frodo NDS except this thread?
(as I read t64s in Frodo are treatened as disks, which works on PC, but not on the NDS...)

(Frodo(PC)-Documentation is included in the Download from ftp://ftp.zimmers.net/pub/cbm/crossplatform/emulators/Frodo/frodo4_1.win32.zip, Direct Link in http://frodo.cebix.net/ was brocken.)


But anyway: THANKS!

Bruno


Yeah currently T64 are not supported, the way frodo works is it creates a temporary file and then writes the prg files to it and then loads them, currently this feature doesn't exist in the libraries or toolchain so I am attempted to work around this but so far haven't been successfull.

There are utilities that can convert T64 to D64 which for now might be the way to go.

Troy(GPF)

Harmonis
April 12th, 2007, 18:46
I do have the drive emulation turned off so i'll set it to on.

I know your busy with your new project, thanks for taking the time to answer my questions.


BTW what enviroment are you using to program in? And what GUI do you recommend for the C++ coding?

Currently messing with C++ Builder. I have the devkitpro just have not gotten around to installing it.

Harm|

GPF
April 12th, 2007, 19:50
I do have the drive emulation turned off so i'll set it to on.

I know your busy with your new project, thanks for taking the time to answer my questions.


BTW what enviroment are you using to program in? And what GUI do you recommend for the C++ coding?

Currently messing with C++ Builder. I have the devkitpro just have not gotten around to installing it.

Harm|

I use the free Visual C++ 2005 Express Edition for my editor, and I use msys bash shell to run my Makefiles.

Troy(GPF)

spinal_cord
April 18th, 2007, 00:29
There are utilities that can convert T64 to D64 which for now might be the way to go.

Troy(GPF)

Any idea where to get these tools? some of my fav. games can only be found on .t64 format :(

bytepete
April 18th, 2007, 08:15
Any idea where to get these tools? some of my fav. games can only be found on .t64 format :(

Hello Spinal_cord !

I use the Star Comander .
Please check this page : http://sta.c64.org/sc.html

For example you make an empty disk image .D64
if you press Shift + F1 , after you copy the t64 files to this empty image and go !!

Take a look !

Cu :cool:

stefanor
April 18th, 2007, 21:31
I'm using 64copy for translate t64, prg, p00 formats to d64 for frodods.:thumbup:

spinal_cord
April 20th, 2007, 16:54
Star Commander keeps crapping out under winxp :(
Ill have a look for 64copy, see if thats any good.

Thanks guys.

punking
April 28th, 2007, 16:02
When I start up FrodoDS I get the Spring Coding on the top screen and this partially readable message on the bottom
'Unable to initialize media device.....e!/rd/ROM directory not found!

Yet I've done the following:
I've got the latest version of FrodoDS and I've created the folder 'rd' in the root of the microSD card. I've placed Beach Head and Dropzone in the directory. I'm using R4.

Am I missing something? Thanks.

crookedmouth
April 30th, 2007, 00:56
When I start up FrodoDS I get the Spring Coding on the top screen and this partially readable message on the bottom
'Unable to initialize media device.....e!/rd/ROM directory not found!

Yet I've done the following:
I've got the latest version of FrodoDS and I've created the folder 'rd' in the root of the microSD card. I've placed Beach Head and Dropzone in the directory. I'm using R4.

Am I missing something? Thanks.

The newest version of FrodoDS has an folder named rd right in the archive. It contains some important config files and 1541,basic, kernal, and char. You should just copy it over and get rid of the snaphots, but worry about getting it working first.
So extract all the files over to the root of your card, patch FrodoDS with your DLDI patch and it should work. Sometimes you need to select the disk twice.

some links
http://chishm.drunkencoders.com/DLDI/downloads/r4tf.dldi
http://chishm.drunkencoders.com/DLDI/downloads/dlditool-win32-gui.zip

so attached newest frodods just in case.

stefanor
May 1st, 2007, 04:49
The newest version of FrodoDS has an folder named rd right in the archive. It contains some important config files and 1541,basic, kernal, and char. You should just copy it over and get rid of the snaphots, but worry about getting it working first.
So extract all the files over to the root of your card, patch FrodoDS with your DLDI patch and it should work. Sometimes you need to select the disk twice.

some links
http://chishm.drunkencoders.com/DLDI/downloads/r4tf.dldi
http://chishm.drunkencoders.com/DLDI/downloads/dlditool-win32-gui.zip

so attached newest frodods just in case.

For the highest games compatibility the best FRodo is "FrodoDS21507". I have make a lot of tests with my supercard sd.

GPF
May 1st, 2007, 13:52
For the highest games compatibility the best FRodo is "FrodoDS21507". I have make a lot of tests with my supercard sd.

the FrodoDS30507.zip is the better version, you just aren't configuring it correctly, you can set the preference file to match the older version exactly unless someone else can detail whats wrong?

Thanks,
Troy(GPF)

Harmonis
May 3rd, 2007, 08:06
So far the SNAPSHOTS work perfectly, however I have ran across something I dont see documented.

Multiple KEY presses.

In 1 Game "Little computer People" you have to hold down CTRL and then press different keys, like W (water) R (record) P - (phone) and so forth.

How is this accomplished on FrodoDS?

Harm|

gho
May 3rd, 2007, 16:52
Hi Harmonis,

Frodo DS's keyboard code needs a bit of work. The CLR/HOME key for instance is not assigned correctly.

Additionally, it can't distinguish left from right-Shift and does not properly detect, if a key is held, i. e. once a key is pressed, the code only sends a short pulse, so to say.

For most applications this is not a problem though.

Harmonis
May 3rd, 2007, 21:32
Hi Harmonis,

Frodo DS's keyboard code needs a bit of work. The CLR/HOME key for instance is not assigned correctly.

Additionally, it can't distinguish left from right-Shift and does not properly detect, if a key is held, i. e. once a key is pressed, the code only sends a short pulse, so to say.

For most applications this is not a problem though.


So only way would be to re-code the keyboard routine to fix these issues, and add this functionality?

Is the keyboard source available? I'd be interested in messing with it.

stefanor
May 6th, 2007, 04:43
the FrodoDS30507.zip is the better version, you just aren't configuring it correctly, you can set the preference file to match the older version exactly unless someone else can detail whats wrong?

Thanks,
Troy(GPF)

Hello GPF,
(excuse me for my english)
If i use 21507 version many more games are loaded if you press the right trigger. In this version the keys f1.f8 are programmed with load, list, etc. It seems me music is more faithful. You can help me to configure better the 30597 version? I have not been able to make work games with 2 or more floppies, it can be made?

Thanks and excuse for the many questions.

gho
May 7th, 2007, 17:19
So only way would be to re-code the keyboard routine to fix these issues, and add this functionality?

Is the keyboard source available? I'd be interested in messing with it.

Hey Harmonis, better keyboard routines would be great. Troy has some old sources here:
http://gpf.dcemu.co.uk/Frodoc64.shtml

You should also do some research regarding PETSCII and the way the original Frodo author implemented the keyboard routines. Too tough for me.

captains27
May 10th, 2007, 01:47
Hi,

i installed the latest Frodo DS version, but when i select a d64 image, i can't open it. I always get device not present errors from the c64. can anyone help me?

Thanks in advance
Sven

crookedmouth
May 10th, 2007, 07:15
Did you DLDI patch it for your device?
Select the rom twice.

captains27
May 10th, 2007, 10:08
Did you DLDI patch it for your device?
Select the rom twice.

Hi crookedmouth,

yes, I used the DLDI patcher, otherwise it wouldn't find the roms.

How do I select it twice? Once when I start Frodo and then again with the left button?

Thanks for your help
Sven

Calliban
May 14th, 2007, 07:35
Awesome work you did with this incredible emu. :thumbup:

Got it working finally on my little R4. My girlfriend just shook her head when she saw that little blue cursor blinking. :D

Women - dont need em. :mad:

A little noob question from me: in some games e.g. Last Ninja (my fave) music is really good but its playing much too slow. Kind of emulating issue ? Any workaround here?

Thanx in advance & just keep up the great work!

Regards from western germany. :)

crookedmouth
May 18th, 2007, 01:29
Hi crookedmouth,

yes, I used the DLDI patcher, otherwise it wouldn't find the roms.

How do I select it twice? Once when I start Frodo and then again with the left button?

Thanks for your help
Sven

For some reason you need to choose the rom twice at first. I'm guessing you've tried it by now , by pressing left trigger.
Did you get it working?
You do have Frodo.fpr in your rd folder right?


A little noob question from me: in some games e.g. Last Ninja (my fave) music is really good but its playing much too slow. Kind of emulating issue ? Any workaround here?

You could try opening Frodo.fpr with notepad and changing SkipFrames = 2 to SkipFrames = 3.5

PARALAX
May 21st, 2007, 08:02
Hello, Friends!

What are the optimal perform settings with 1541 Emulation and 100% C64 Speed?

It's very strange that the DS obviously having problems with playing at full speed with the CPU Emulation of the 1541. My 486DX 80 few years ago played almost every game in full speed with C64S (an old C64 PC Emulator). Most games run with full Floppy Emulation perfectly with every 1st oder 2nd frame. The Nintendo DS has a CPU with 67Mhz., almost the same. Maybe there's a bit more possible with optimation in future.

And maybe an quickview option for D64 files in the browser would be very nice.:)

crookedmouth
May 24th, 2007, 02:22
Hello, Friends!

What are the optimal perform settings with 1541 Emulation and 100% C64 Speed?

It's very strange that the DS obviously having problems with playing at full speed with the CPU Emulation of the 1541. My 486DX 80 few years ago played almost every game in full speed with C64S (an old C64 PC Emulator). Most games run with full Floppy Emulation perfectly with every 1st oder 2nd frame. The Nintendo DS has a CPU with 67Mhz., almost the same. Maybe there's a bit more possible with optimation in future.

And maybe an quickview option for D64 files in the browser would be very nice.:)

I'm not trying to be mean, but if you think you can port C64S or some other c64 emu that would be great. In the meantime GPF has made some great progress with this Emulator.
I don't pretend to understand DS coding but quite frankly your comments are a little offensive even to my limited intelligence. We all know the DS specs, and that FrodoDS isn't perfect, but it's damn fine work IMO.You imply that the games run slow test it some more,many games run at full speed or faster.
Me, I'm just praying GPF won't get bored with FrodoDS before Saving is implemented.

Luf714
June 1st, 2007, 11:11
Hi there,

new to this forum and everything - hello all!

I've just got myself a M3 DS Simply with a view to downloading emulators...I've followed the DDLI link from the Wiki,scorpei.com for the Frodo emulator and downloaded it...

Now I'm not too sure what to do next - I've dragged it the contents on to my card, but when I start it up I get a Coders Competition screen up, but it doesn't go forwards to the emulator.

Really don't know much about this stuff (I'm using a Mac) so any help much appreciated.

Also can I add any .dsk files I have for the Mac C64 emulator to this, or do I need to look for specific files for Frodo?

Look forward to your replies!

crookedmouth
June 4th, 2007, 02:21
I don't use MacOS but there is a DLDI drop patcher here, drag and drop the .nds file on it.
http://www.blogadresse.de/wp-content/uploads/2007/05/dldi_drop.zip

read about it here
http://www.blogadresse.de/2007/01/29/dldi-drop-dldi-patcher-the-mac-way/


grab the R4/M3 Simply patch
http://chishm.drunkencoders.com/DLDI/downloads/r4tf.dldi

I'm guessing you put the dldi patch in the same folder as the Drop program.

On the root of your card, there must be a folder named rd. This is where all your roms go.

Make sure you use the newest FrodoDS
http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=16543&d=1173082251

.DSK files are not supported, So look for .d64 roms. There are converters out there to convert .dsk to .d64 btw. Furthermore you can save snapshot images in frodo for the pc and place only one in the rd folder on your card. the snapshot must be renamed to jjr.fss and it loads by pressing X I believe or Y button.

goodluck

alf9177
June 9th, 2007, 01:25
HELLO GUYS!!!!


I am new in this forum and just today I discovered FrodoDS: it's FANTASTIC!!!!
I have just some basic questions:

1) is there a step-by-step guide or faq somewhere about frodoDS on this forum?

2)I have a ds (not lite) and I am a PC user. If I buy a M3 simply, should I be able to use frodoDS on my DS?

3)I have found this online shop:
http://www.echostore.com/game.html?gclid=CMeMg8rfzYwCFQHolAodqmVGDg

Which of this adapters is the right one to play C64 games on the DS?
Thanks in advance for the time guys..
Have a nice week!
Alf:D

nyuk1998
June 10th, 2007, 14:24
Found this on The Hives' spectrum site.

http://www.alten8.com/files/products.php

Hopefully these people aren't cashing in on other peoples' emulators.

crookedmouth
June 12th, 2007, 04:09
Found this on The Hives' spectrum site.

http://www.alten8.com/files/products.php

Hopefully these people aren't cashing in on other peoples' emulators.

Huh? I don't get what you mean?
Are you a bot?

alf9177
June 12th, 2007, 19:26
taken by the frenzy, I already bought the R4DS with a 1gb microSD. Did I do the right choice? Please tell me so!
I just want to play the c64 (and scummVM) on the DS...:)

crookedmouth
June 13th, 2007, 01:14
It appears you did the right thing. R4 is very cool, and frodods has been reported to work on m3 simply(same thing). DLDI patch newest frodods.

here
http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=16543&d=1173082251

dldi paTCH
http://chishm.drunkencoders.com/DLDI/downloads/r4tf.dldi

dldi gui patcher
http://chishm.drunkencoders.com/DLDI/downloads/dlditool-win32-gui.zip

RD folder must be in root of card.
frodods.nds can be anywhere.

alf9177
June 13th, 2007, 10:16
exactly what I wanted to hear!
Thanks man, by the end of the week I'll have it! Cant wait...........:D .

:thumbup: :thumbup: :thumbup:


btw,
what are all those patches for? Wasnt it "plug and play" with cards like the r4ds?? :eek: :eek: :eek:

GPF
June 13th, 2007, 16:57
the patches are for filesystem access for homebrew, its supposed to allow for new hardware that comes out someone can write a dldi patcher so it will work with new hardware.

Some cards have a plug and play feature but haven't seen many that work that well yet.

Troy(GPF)

alf9177
June 13th, 2007, 17:10
Thanks for answering GPF!
Just please tell me if I can find a step by step guide on how to apply this patches. I wouldn't want to mess up doing things in the wrong order...:D

grazie!

GPF
June 13th, 2007, 21:08
http://www.dcemu.co.uk/vbulletin/showthread.php?t=54281

should help, if not someone on that thread should be able to help :)

mrtesty
June 14th, 2007, 06:53
Hi all,
Stoked on getting this thing going. I've got a DS Lite, and an M3 DS Simply with a 2 gig sd.
I've had the most luck with CrookedMouth's June 12th post and links, but I can't actually get a game running with it. I get the "?Device Not Present" error. I've tried selecting the included ROMs multiple times, with and without 'Start' button resets. I successfully DLDI patched ScummVM, and I can see the ROMs in Frodo, so I'm not sure that DLDI is the problem. Anyone else still having this problem? I look forward to hearing back. Thanks!

crookedmouth
June 14th, 2007, 09:21
So you did DLDI patch frodods, correct?

Kasimir2007
June 14th, 2007, 20:17
hello GPF.

you have news for frodoDS?

When a new version?

thanks for answer.:thumbup:

mrtesty
June 14th, 2007, 20:40
Hi CrookedMouth, thanks for your reply:) . I have successfully DLDI patched FrodoDS with the links you provided. Earlier attempts with older versions without DLDI only got me as far as the Spring Coding splash page, with an error. Since I went with your 3 links, it will boot up to blue.:thumbup: I can view and select ROMs since the DLDI patch, but still get the "?device not present" errors. I seem to be in the same boat as Captains27. :( In my case, I'm wondering if perhaps it could have something to do with the frodo.fpr file in \rd. Specifically, these lines:
DriveType8 = D64
DrivePath8 = maniacmansion_2.d64

Maybe the Maniac Mansion reference is a leftover from someone else's edits. It shows up this way when extracted, but I'm not sure if and how I should edit it.:confused:

thanks!

nyuk1998
June 15th, 2007, 01:10
Huh? I don't get what you mean?
Are you a bot?


By all means no. I was just showing that some people were making compilation paks with retro games. I didn't know if they were using GPF's or The Hive's emus to do this or not.

crookedmouth
June 15th, 2007, 02:41
Hi CrookedMouth, thanks for your reply:) . I have successfully DLDI patched FrodoDS with the links you provided. Earlier attempts with older versions without DLDI only got me as far as the Spring Coding splash page, with an error. Since I went with your 3 links, it will boot up to blue.:thumbup: I can view and select ROMs since the DLDI patch, but still get the "?device not present" errors. I seem to be in the same boat as Captains27. :( In my case, I'm wondering if perhaps it could have something to do with the frodo.fpr file in \rd. Specifically, these lines:
DriveType8 = D64
DrivePath8 = maniacmansion_2.d64

Maybe the Maniac Mansion reference is a leftover from someone else's edits. It shows up this way when extracted, but I'm not sure if and how I should edit it.:confused:

thanks!

Well yes, I believe that Maniac Mansion being there is the reason for having to choose the rom twice
I did this, seems to fix it.
DriveType8 = D64
DrivePath8 =

Many M3 simply users have been running FrodoDS, so we know we can get this working.

Are you able to load the snapshot image named jjr.fss?

Do you have all the system ROM images in rd folder? Like 1541 ROM and BASIC ROM

I am not able to recreate the device error.

You could try the second oldest build that a M3 simply user was using.
This is prepatched for M3 simply and doesn't utilise Frodo.fpr

http://rapidshare.com/files/18945842...imply.zip.html



-
-
-
-

GPF
June 15th, 2007, 05:31
hello GPF.

you have news for frodoDS?

When a new version?

thanks for answer.:thumbup:

Not sure yet, its been awhile since i've looked at my code, been busy lately so not sure yet, sorry I do plan to resume working on it soon hopefully.

Troy(GPF)

mrtesty
June 15th, 2007, 07:53
Hey CrookedMouth

I believe the snapshot works. I pressed the 'x' button and got into some Jumpman Junior action. :) It ends the level with a disk error, presumably because the Jumpman disk isn't mounted, but it does seem to run. As for the system ROMs, there's all the ones that were included, 1541, basic, char and kernal, plus the game ROMS. Unfortunately, your link for the previous version doesn't seem to work, but I'll have a poke around and see if I can find one.
Many thanks!

crookedmouth
June 16th, 2007, 01:19
Ok try this.

mrtesty
June 17th, 2007, 06:00
Sweet, that one works for me. Thanks chief! After all this time, I still suck at Space Taxi, though.:mad:

turnerl
June 19th, 2007, 00:12
Guys,

Do you know why the latest build of FrodoDS is faster if you dont have the system files & FrodoDS.fpr file in your \\rd directory?

GPF
June 19th, 2007, 01:41
Guys,

Do you know why the latest build of FrodoDS is faster if you dont have the system files & FrodoDS.fpr file in your \\rd directory?

Not sure about the system files being a difference but the provided FrodoDS.fpr file has a lower skipframes then the default hardcoded value, would be my guess.

Troy(GPF)

turnerl
June 19th, 2007, 04:20
Hey GPF anychance of explaining what each setting in the .fpr are for for example the SystemMemory = FALSE (Would this make use of the sram on the supercard?)

Thanks.

GPF
June 19th, 2007, 14:39
Hey GPF anychance of explaining what each setting in the .fpr are for for example the SystemMemory = FALSE (Would this make use of the sram on the supercard?)

Thanks.

Here are the docs from the pc version of Frodo

With "Sprite display", you can switch the display of sprites on and off. Turning them off speeds up the emulation a little when there are a lot of sprites on the screen.

"Sprite collisions" determines whether collisions between sprites and between sprites and graphics should be detected. Turning off collisions will make you invincible in some games (sadly, your enemies are likely to become invincible, too :-/.

"Joystick on Port 1/2" specifies on which ports you have real joysticks connected (as opposed to the joystick emulation on the numerical keypad). Joysticks are only supported under BeOS, Linux, RiscOS and AmigaOS (only one joystick). The port numbers relate to the host machine ports. On the BeBox, port 1 is the upper one and port 2 the lower one. You should only turn on the ports to which you have actually joysticks connected, or the keyboard will behave erratically. Frodo has an automatic joystick calibration. If you plug in a new joystick or change the joystick settings, you should first move the joystick once in each direction.

With "Swap joysticks" you can swap the assignment of the joystick ports of the host machine to the C64 ports without having to plug out and in your joysticks. E.g. if a C64 game is using a joystick on C64 port 1 you can simply activate "Swap joysticks" and use a joystick in port 2 on your machine to play the game.

When the field "Limit speed" is active, the emulation is slowed down when its relative speed exceeds 100%. If you set the value in "Every (n)th frame" so that the speed is just over 100% and activate the speed limiter, the emulation always runs at the original C64 speed, with the highest possible precision.

With the setting "Fast Reset" you can disable the memory test that is normally performed by the C64 on a reset. Under emulation, the memory test is not necessary and the reset (F12) becomes much faster when it is disabled.

The setting "Clear CIA ICR on write" is necessary to make some programs (such as the games "Gyruss" and "Motos") run that would otherwise hang in an endless interrupt loop because they use an unusual technique to acknowledge CIA interrupts (sometimes even without the programmer knowing it). It should normally be turned off.

The "SID Filters" field enables the emulation of the SID filters. The sound emulation is slightly faster, but worse, when the filters are disabled.

"Doublescan lines" is only available under BeOS for the "Screen" display type. It removes the black lines between scanlines, but makes the emulation a bit slower.

"Cycles per line (CPU)" and "Cycles per Bad Line (CPU)" set the number of clock cycles available to the CPU per normal raster line and per Bad Line. If a program is showing flickering lines or graphical flaws you should try to slightly alter both values. For "Bruce Lee" you must enter "62" for the "Cycles per line (CPU)".

With "Cycles per line (CIA)" you can control the speed of the CIA timers. Entering a higher value increases the frequency of cursor blinking and key repeat. Some programs don't run correcly with the default value (e.g. "Ballblazer" which needs a value of 65).

"Cycles per line (1541)" sets the number of cycles available to the 1541 processor emulation per raster line. There is normally no need to change this value. This setting has no effect if 1541 processor emulation is turned off.

The settings for the four "cycles" coming closest to an original PAL C64 are (63, 23, 63, 64).

With "Draw every n-th frame" you can select if Frodo should skip frames when displaying the C64 graphics. The normal setting is "1", that is, every frame (every simulated raster beam sweep) is recalculated. If you change this to "2", for example, then only every second frame is calculated, immensely speeding up the display, though some raster effects may look a bit jerky. This setting can also be changed while the emulation is running with the '+' and '-' keys on the numerical keypad.

"Display type" is only available under BeOS. You can choose between running the emulation in a window or in full-screen mode (using the Game Kit).

The "SID emulation type" controls the sound emulation and has two settings: "None" and "Digital". "None" means no sound (faster), "Digital" turns on the digital sound emulation (only available under BeOS, Linux and HP-UX). Future versions of Frodo may support more emulation types such as the use of a real SID chip on an expansion card or across a network.

"REU size" sets the size of the REU (RAM Expansion Unit) emulated by Frodo or turns the REU emulation off ("None"). Only few programs actually use the REU (operating systems like ACE and GEOS, and some utilities).

In the box "Drives", there are four rows, each corresponding to one of four emulated 1541 drives with the drive numbers 8, 9, 10 and 11. For every drive, there is a popup control, a path entry field and a button:

With the popup control, you select the emulation mode of the respective disk drive (for more detailed information, see here). There are three choices: "Dir", "D64" and "T64". "Dir" emulates the drive in a directory of the BeOS/Unix file system. "D64" accesses a .d64 or x64 disk image file. "T64" is the setting for accessing a .t64 or C64 LYNX archive file.

The path entry field holds either the path name of the directory for the "Dir" mode, the path name of the .d64/x64 image file for the "D64" mode, or the path name of the .t64/LYNX archive file for the "T64" mode. Under BeOS, you may also drop Tracker icons to the entry field.

The button labeled "B" opens a file panel/requester for a more comfortable selection of directories and .d64/x64/.t64/LYNX files.

With "Map '/' <-> '\' in file names" you control whether the '/' in C64 filenames will be translated to '\' and vice versa for "Dir" mode drives. The '/' character is used to access subdirectories under BeOS/Unix, but as the C64 doesn't have subdirectories, it's a valid part of a C64 file name. This is a problem if a program wants to create a file with '/' in it as BeOS/Unix would interpret the part before the '/' as a directory name and, finding no such directory, would return an error and the operation would fail. Now simply activate this gadget and all '/'s will transparently be translated into '\', so in directory listings the '/' will still appear. If you turn off this option, you can of course use the '/' to access files in subdirectories from the C64.

If "Enable 1541 processor emulation" is turned on, the four emulated 1541s are disabled and replaced by a single 1541 emulation (drive 8) that only operates on .d64/x64 files, but emulates the 1541 processor and is compatible with about 50% of all fast loaders. However, it slows down the emulation considerably. If you have a .d64 with a program that doesn't load with the normal emulation (see above), you may have better luck with the 1541 processor emulation instead. The path name of the disk image file to be used must be entered into the path entry field of drive 8.

Some of the feature are probably slightly different or nonexistent on my ds port but should give you a general overview.

Troy(GPF)

turnerl
June 20th, 2007, 01:03
Once again thanks Troy! that helps alot. This is the best emulator on DS IMHO. The day that savestates or save to dsk becomes available I will pass out with ecstasy.

I cant wait to be able to play the Hobbit and the Pawn and the rest of the Magnetic Scrolls adventures and be able to save my progress!

Thanks Again,

You Rock GPF!!!!!!

anthonyharris
June 20th, 2007, 23:05
excellent emulator. anyone got turrican past the title screen, cant find that fire button anywhere. lol

KingofDefeat
June 24th, 2007, 11:17
I've been reading this thread quite thoroughly, and yet, even after trying pretty much everything that was discussed here, I'm still getting a "Device Not Present" error.

I have an R4DS with a 1 gb microSD card. I've downloaded the FrodoDS with the link that crookedmouth provided, patched it with DLDI with the link he provided as well, and even deleted the maniac mansion part on frodo.fpr (it was mentioned in a previous post), and yet it still says that the device isn't present.

Haha... I'm sorry if I seem a little bit frustrated. I have been working on this for what seems like hours, and I haven't come up with a solution. My favorite game of all time for the Commodore 64 is Demon Stalkers, and I'd love to play it on my DS, haha. Oh, and I also downloaded that FrodoDSM3simply file that doesn't utilize the Frodo.fpr file, and I have still been recieving the error. Haha... I'm totally out of options (and really close to ripping my hair out, lol). Can anyone help, please?

KingofDefeat
June 24th, 2007, 21:29
Nevermind... I'm dumb, haha.

I figured it out... the rd folder goes into the main menu (which is what you guys meant by root folder... hahaha). Thanks!!

(Demon Stalkers just doesn't work now... hahaha)

edgar581
June 24th, 2007, 22:19
HI,im kinda new to this and i am confused so bad.

i have a lexar ll platinum flashcard BTW

when i boot the frodoDS,it starts perfectly fine,then it shows a blue screen saying;commodore64 basic

then on the bottom says ready,which lets me type.


how do i boot ROMS?where can i find them

will someone be generous to help me :)


my Email is

[email protected]

turnerl
June 25th, 2007, 04:48
HI,im kinda new to this and i am confused so bad.

i have a lexar ll platinum flashcard BTW

when i boot the frodoDS,it starts perfectly fine,then it shows a blue screen saying;commodore64 basic

then on the bottom says ready,which lets me type.


how do i boot ROMS?where can i find them

will someone be generous to help me :)


my Email is

[email protected]

take a look here a great site dedicated to the c64 http://www.lemon64.com/

DSgamernew
June 25th, 2007, 19:25
I've been reading this thread quite thoroughly, and yet, even after trying pretty much everything that was discussed here, I'm still getting a "Device Not Present" error.

I have an R4DS with a 1 gb microSD card. I've downloaded the FrodoDS with the link that crookedmouth provided, patched it with DLDI with the link he provided as well, and even deleted the maniac mansion part on frodo.fpr (it was mentioned in a previous post), and yet it still says that the device isn't present.

Haha... I'm sorry if I seem a little bit frustrated. I have been working on this for what seems like hours, and I haven't come up with a solution. My favorite game of all time for the Commodore 64 is Demon Stalkers, and I'd love to play it on my DS, haha. Oh, and I also downloaded that FrodoDSM3simply file that doesn't utilize the Frodo.fpr file, and I have still been recieving the error. Haha... I'm totally out of options (and really close to ripping my hair out, lol). Can anyone help, please?

Got the same problem here.

Device Not Present

Update: It's working now.

All the files must placed in the folder RD. To get FrodoDS working.

fraze
June 26th, 2007, 23:31
OK, I new to this, but I downloaded the FrodoDS NDS file and the src files, copied them all to my SD card, then made a folder called rd in the root and copied over a few .D64 roms..but when I load the FrodoDS rom it says it cant find the directory or any ROMS?? Whats wrong??
thank you thank you!!

GPF
June 27th, 2007, 22:14
OK, I new to this, but I downloaded the FrodoDS NDS file and the src files, copied them all to my SD card, then made a folder called rd in the root and copied over a few .D64 roms..but when I load the FrodoDS rom it says it cant find the directory or any ROMS?? Whats wrong??
thank you thank you!!

make sure and dldi patch the nds file for your card type or check http://www.dcemu.co.uk/vbulletin/showpost.php?p=453634&postcount=302

maybe it can help?

Troy(GPF)

gh0st42
July 5th, 2007, 00:53
Thanks for your hard work. It runs on CycloDS Evolution with some very little glitches but it is fine anyway.

I try your emulator last year on a G6 and i just finish reading this thread now. I tested so far the Hobbit and Bagitman - two of my old favs ever - and I have to check more ... keep up the GOOD work and a BIG Thanks ;)

turnerl
July 5th, 2007, 02:26
Thanks for your hard work. It runs on CycloDS Evolution with some very little glitches but it is fine anyway.

I try your emulator last year on a G6 and i just finish reading this thread now. I tested so far the Hobbit and Bagitman - two of my old favs ever - and I have to check more ... keep up the GOOD work and a BIG Thanks ;)

Yes The Hobbit very good game but works best with some sort of saving (hint! hint! GPF).

snowii
July 7th, 2007, 11:50
For those people who are trying to patch this emu for your R4, dont! you DON'T need to patch this emu for it to work on an R4
I made a folder called games on my Kingston 1gb microSD card then all I did was copied FrodoDS.nds into the games folder I just made.
The rd folder goes the same place as where I just created my games folder. Thats it that all you have to do and it does work on R4, I have a little question though if anyone can help. It's an excellent emulator, I was enjoying a Bombjack session earlier, but is there anyway to speed the gameplay up as its a tad on the slow side.
Thanks for a great upcoming c64 ds emu :D

crookedmouth
July 7th, 2007, 16:08
I have a little question though if anyone can help. It's an excellent emulator, I was enjoying a Bombjack session earlier, but is there anyway to speed the gameplay up as its a tad on the slow side.
Thanks for a great upcoming c64 ds emu :D

In Frodo.fpr frame skip is set to 2. You could try raising it a bit. I use 3 and don't really know what setting it above 4 would do, but you could try.
Some games just run slower, like Repton by Synapse.

open Frodo.fpr with a text editor
and change the following setting.
SkipFrames = 2

snowii
July 7th, 2007, 22:31
I just checked that and it was already on skipframes 2 so do I change it to skip frames 4 maybe?

snowii
July 7th, 2007, 22:37
I just tried that it was a bit fast and choppy lol so I set it to 3 and now thats an acceptable speed without the framerates being too noticable.
Hopefully as the emulator reaches later stages it should become smoother :)

turnerl
July 9th, 2007, 00:41
if you dont use the fpr file the default is frameskip 3 which troy explained earlier. This seems to be the best all round setting you could also try turning off 1541 emulation.

If "Enable 1541 processor emulation" is turned on, the four emulated 1541s are disabled and replaced by a single 1541 emulation (drive 8) that only operates on .d64/x64 files, but emulates the 1541 processor and is compatible with about 50% of all fast loaders. However, it slows down the emulation considerably. If you have a .d64 with a program that doesn't load with the normal emulation (see above), you may have better luck with the 1541 processor emulation instead. The path name of the disk image file to be used must be entered into the path entry field of drive 8.

robman84
July 23rd, 2007, 13:24
Returned to this to try again. The lure of some classic gaming I think!

Anyway, I've tried many ways to get it to work on my M3 SD (see previous messages). Tried it (030507) out of the box, DLDI patched with M3 SD, DLDI patched with "M3 SD ALT" all to no avail. Either I get the coding compo screen at the top and a white screen at the bottom, or I get an enlarged C64 boot screen. Wither way I can't do much else.

Now an update. If I launch the DLDI M3 SD patched version from within DSOrganise it boots and allows me to navigate through my files, including the RD folder with the C64 roms in. Result! However once in there it shows a screenshot of a strange platform game on the top screen (not one of my roms!) and nothing else works. There are no options screens or anything.

Some people mentioned using the left trigger to open a rom "twice" but for me the left trigger just navigates its way up the file structure, and the right trigger navigated down the file structure. Is that a DSOrganise thing?

So I'm sort of getting something, but not a working C64 emulator just yet! Any ideas? (and what is that platform game screen thing all about?)

crookedmouth
July 24th, 2007, 04:34
That is Jumpman Junior , it is the included snapshot that comes with FrodoDS I believe. By pressing the "X" button you load a snapshot. It can be any snapshot if you rename it jjr.fss.
DSOrganize is not the culprit here, I just tried it.

edit: I attached the second newest build and it is prepatched with the regular M3 Adapter SD dldi(not the alt), this helped one guy who was having no luck getting FrodoDS working, but he was using the M3 Simply. Worth a try.

robman84
July 24th, 2007, 13:33
Cheers. I'll give it a go. Also thanks for the jumpman explanation!

robman84
July 24th, 2007, 13:57
Sadly no difference. Under the default M3 loader I get just the compo screen top and white screen bottom. Launched from DSOrganize I get the file menu, but as soon as I choose any rom by pressing the A button I get a frozen jumpman screen.

I wonder if this is an indication of a problem with my M3 SD? Some DLDI patched stuff works fine (SNESDS, NESDS, DSOrganize) but FrodoDS and Lameboy are just refusing to even start unless I go via DSOrganize (in DSO it says it launches with Chism's loader)

Harmonis
July 24th, 2007, 19:58
Sadly no difference. Under the default M3 loader I get just the compo screen top and white screen bottom. Launched from DSOrganize I get the file menu, but as soon as I choose any rom by pressing the A button I get a frozen jumpman screen.

I wonder if this is an indication of a problem with my M3 SD? Some DLDI patched stuff works fine (SNESDS, NESDS, DSOrganize) but FrodoDS and Lameboy are just refusing to even start unless I go via DSOrganize (in DSO it says it launches with Chism's loader)


Check to see if your M3 firmware is up to date.

Harm|

Labiri
August 5th, 2007, 19:14
Hello guys...just wanted to give some feedback, and perhaps receive hints :D

After 4 hours spent to read whole the topic, I managed to run my beloved game "Terry's Big Adventure", a sweet childhood memory... :)
I have a DSLite with M3 Simply with latest 1.07 firmware. I downloaded latest FrodoDS and patched with correct dldi, then I tried to run with the right trigger, but it said that the device was not ready.
So I wrote LOAD"t*",8,1 (with the initian "T") and it found it, so I was able to run.
The problem is that it goes VERY SLOWY, pratically isn't possibile to play.
I tried editing Frodo.fpr with the values suggested in past post (sorry can't find it now..) but the result was still a very slow gamespeed.

I will really appreciate some hints to finally enjoy this masterpiece (at least for me!:p ).

Thanks guys and thanks GPF for this emulator!
Labiri

crookedmouth
August 12th, 2007, 01:19
I'm afraid that some games just run too slow to play. You'll have to try some different roms, but some of my favorites play with playable speeds. Like Impossible Mission, Toy Bizarre for instance. Most that I play have decent speed but some just don't. We can pray that there is still some more optimization of speed, but even without Frodods is awesome.

xcom
August 26th, 2007, 13:10
I'm a little puzzled why no more speed can be squeezed out of Frodo DS to make this run full speed on the DS. It's a C64 for christ-sake, the DS should be able to run at 50x the speed and performance of the original C64 machine.

Why is the DS struggling?

I would have thought the developer would have to slow it down rather than try and speed it up.

Guess it comes down to how well the code is written...... I guess.

Are there any better C64 emulators that can be ported to the NDS which might yield a better performance than Frodo.

You just cant play the games at any decent speed, and when the screen gets busy it really chugs!

If an Atari ST can be emulated on the DS at decent speeds a C64 should run like a friggin' Ferrari!

anthonyharris
August 27th, 2007, 02:54
yay, finally got turrican II to work. still a bit slow, but still playable. really need a update to this brilliant emu.

GPF
September 10th, 2007, 16:20
ok last week I found some time to work on FrodoDS again, and have added .t64 support, I tested it on my supercard sd with a couple different .t64 files.

Let me know how it works for you.

Thanks,
Troy(GPF)

crookedmouth
September 11th, 2007, 06:01
I'm trying now, all I get is a blue screen. Shouldn't LOAD work? I forget. Thanks for the update.

GPF
September 11th, 2007, 16:27
I'm trying now, all I get is a blue screen. Shouldn't LOAD work? I forget. Thanks for the update.

I forgot to test just load, Frodo emulates .t64 as disk images which is why it was difficult to get working -untill i saw how the gp32 port did it :)

so I tested
LOAD"$',8 LIST
LOAD"*",8,1 RUN

and pressing the right trigger to load from the .t64 image.

Troy(GPF)

crookedmouth
September 12th, 2007, 03:03
Hmm, I'm getting the ?DEVICE NOT PRESENT ERROR no matter what I do.Did you change something in the preference file? FrodoDS sees the .T64 files fine.

While I'm on on that subject, can you please remove the maniacmansion_2.d64 from the drive path in Frodo.fpr, of futer uploads?
DrivePath8 = maniacmansion_2.d64

This is what causes the need to select the .D64 twice when you first start up. That usually confuses people who are new to frodoDS. Just a suggestion. :)

I'm seriously not trying to be pushy or anything. Can you please throw me a bone about what the feasibility of saving to disk is in the future. I just mean if you believe it will eventually make it into FrodoDS?

Thanks again GPF, for paying attention to FrodoDS with everything else your working on.

anthonyharris
September 12th, 2007, 22:49
I also get a blue screen. If i remember correctly, you load a tape by holding down shift then press run/stop. Or you could type LOAD"",1. Neither of these seem to work on my G6lite. Oh well, nevermind. Keep up the good work.

crookedmouth
September 14th, 2007, 05:21
I also get a blue screen. If i remember correctly, you load a tape by holding down shift then press run/stop. Or you could type LOAD"",1. Neither of these seem to work on my G6lite. Oh well, nevermind. Keep up the good work.

He's saying that to load .t64 filetype you use the regular disk commands because frodo thinks .t64 is .d64 i think.

leaphion
September 14th, 2007, 05:57
Hmm, I'm getting the ?DEVICE NOT PRESENT ERROR no matter what I do.

I am having the same problem, can't load any .d64:s. :(

Edit: Now got it to work, possibly the maniacmansion_2.d64 problem or sumthin. :)

anthonyharris
September 14th, 2007, 22:38
Ok, after hours of looking through my rom collection, I've found a .T64 file which works. Bombjack. Anybody else found which other .t64 files work. It be nice to have a compatibility list, can't wait for future releases.

crookedmouth
September 15th, 2007, 04:44
I am having the same problem, can't load any .d64:s. :(

Edit: Now got it to work, possibly the maniacmansion_2.d64 problem or sumthin. :)

I can't load any .T64, I have no problem with .D64 type files. Yes if you keep maniacmansion in the preference file dir path you will have to choose your game twice every time you start FrodoDS.

luc95470
September 19th, 2007, 12:37
Hello,

I have a question about the size of the C64 screen on DS.
Can we reach a correct ratio 320/200, with the Frodo.fpr ?

For example with this settings (actually it isn't working) :
ViewPort = 320x200
DisplayMode = 320x200x16
...
DisplayType = WINDOW

I don't now if it's possible to you to do this on the DS....but i'm interested by a correct ratio.

Luc

GPF
September 19th, 2007, 18:59
Hello,

I have a question about the size of the C64 screen on DS.
Can we reach a correct ratio 320/200, with the Frodo.fpr ?

For example with this settings (actually it isn't working) :
ViewPort = 320x200
DisplayMode = 320x200x16
...
DisplayType = WINDOW

I don't now if it's possible to you to do this on the DS....but i'm interested by a correct ratio.

Luc

Frodo actually uses a screen size of 384X272 with around a 40pixel border on each side.

so what I currently have to use a 512X512 background, which i then scale and shift so that more of the screen shows and only a little bit of the border.

I've been looking at a couple of other frodo ports that seem to use a 320X200 screen and see if I can add/change my code to use that.

Troy(GPF)

crookedmouth
September 20th, 2007, 04:26
I wonder if it is my hardware?
Anyone else getting device not present error?

GPF
September 20th, 2007, 07:07
I wonder if it is my hardware?
Anyone else getting device not present error?

which of your favorite .t64 is giving you a problem? attached it to a reply or the name of the tape and i'll see if it works for me, or if I need to fix my code.

Thanks,
Troy(GPF)

bytepete
September 20th, 2007, 08:31
Hi guys !

I checked the Symbian version of Frodo on my Mobile N70 . It is very fast and nice sounds .
But the keyboard and the joystick is bad cause of mobile keyboard .

I hope GPF you are still fighting with the code on DS .

Please keep on working , I think your DS version of frodo is the best .

Thank you .:cool:

Nameless One
September 20th, 2007, 09:29
I have the latest version of Frodo and have alter ego on my R4 in the /rd folder, they are in d64 format, how gdo I get them to run?

luc95470
September 20th, 2007, 12:23
Thanks a lot

...and a big BIG thanks for the quality of your work.

crookedmouth
September 22nd, 2007, 05:21
which of your favorite .t64 is giving you a problem? attached it to a reply or the name of the tape and i'll see if it works for me, or if I need to fix my code.

Thanks,
Troy(GPF)

Sorry, I was away for a day.

I'm afraid it is any .T64 I use. The .D64 files still load but any .T64 gives me a ?Device not Present error.Frodo now sees them in the menu.
It's like Frodo doesn't think I have a Tape drive?
All I did was drop the new FrodoDS onto my card and of course DLDI patched it, am I not doing something else?
I can still send you what I'm using but I'm reasonably sure it's all .t64s that won't load.
This is on both MMD and GnM, maybe it's a "Datel" thing.
I was hoping to run some tapes on my favorite Emulator but it seriously could be my hardware.

Thanks again.

snickasnoo
September 26th, 2007, 09:37
Downloaded the latest version of FrodoDS and created a dir in root /rd, placed some roms (including the ones included with the frodo zip) but I get device not present on all of them :S

anthonyharris
September 26th, 2007, 19:31
I believe the roms included are snapshots of the games. you have to rename the one you want to play to jjr, then press x to load. Are the roms you placed in the /rd folder zipped or .t64, they want play. you have to have .d64 filetype. Regards to .t64 rom files, there are only a few which works at the mo, most will display the device not present. The only .t64 files i got to work are Bombjack and JoeGunn.

rollerbabe
September 27th, 2007, 00:21
great emu, GPF!

is there any way to choose a different loadstate or can you only choose jjr.fss?

As well any chance to update the sourcecode on your site with the latest version? the one on there is pretty old

thanks!

Nameless One
September 27th, 2007, 10:12
I am using FrodoDs, latest version DLDI patched for R4, I am puttting 'Alter Ego' both versions in the /rd folder, I can the select the .d64 rom and run it by typing LOAd but I get a pale blue screen like the original C64, if I press anything I come back to the menu with an error? Any ideas, I really want this to run.

kikyt
September 27th, 2007, 12:41
Following on from anthonyharris's message a few days ago checked a few *.t64 files last night and these worked for me using the newest version:

Doomdark's Revenge
Driller
Finders Keepers
Gribbly's Day Out
Microprose Soccer
On Court Tennis 2
Out Run
Pole Position (Atari)
Starglider
Way Of The Exploding Fist
Wonderboy

Just remembered to mention these loaded using the right shoulder button load method.

I was getting worried recently that this project was dead, glad to see things are still being worked on - thanks GPF! :thumbup:

anthonyharris
September 27th, 2007, 22:52
A load more games for you to check out..
Paperboy
Powerdrift
Bruce Lee
and finally..Turrican 2, fully playable

DanWare
September 30th, 2007, 09:46
and finally..Turrican 2, fully playable

OMG!! My most favouritest game of all time - the original C64 Turrican 2!!

I'm just going to try and get this going right now....

anthonyharris
September 30th, 2007, 17:44
Anybody wanting to play Turrican 2, there was only one version i found, after months of searching, which works. here it is. also, i use frameskip = 3 for an almost perfect play experience, enjoy

TomasN
September 30th, 2007, 18:49
Hello!
I'm goint to buy a NDS and now I wonder:
Can I play Boulder Dash & Fist 2 with FrodoDS?
Kindly Tomas
:thumbup:

snickasnoo
September 30th, 2007, 20:02
I believe the roms included are snapshots of the games. you have to rename the one you want to play to jjr, then press x to load. Are the roms you placed in the /rd folder zipped or .t64, they want play. you have to have .d64 filetype. Regards to .t64 rom files, there are only a few which works at the mo, most will display the device not present. The only .t64 files i got to work are Bombjack and JoeGunn.

All of the roms are .d64 format and they're not zipped. Can't get a single one to work....

anthonyharris
September 30th, 2007, 20:51
tomasN, just checked boulderdash and fist 2, both work fine.
snickasnoo, what games are you trying to play, maybe i can check them for you, there are many different versions of the same game.

TomasN
September 30th, 2007, 22:22
Thank you, anthonyharris!
I'm going to buy a NDS tomorrow...
One more question:
What equipment (flashcarts,memory?) do you use?
Tomas

anthonyharris
October 1st, 2007, 19:10
I use a G6 lite and passcard 3. Very easy to use

Harmonis
October 2nd, 2007, 19:15
Following on from anthonyharris's message a few days ago checked a few *.t64 files last night and these worked for me using the newest version:

Doomdark's Revenge
Driller
Finders Keepers
Gribbly's Day Out
Microprose Soccer
On Court Tennis 2
Out Run
Pole Position (Atari)
Starglider
Way Of The Exploding Fist
Wonderboy

Just remembered to mention these loaded using the right shoulder button load method.

I was getting worried recently that this project was dead, glad to see things are still being worked on - thanks GPF! :thumbup:

Being you're checking games, could you try some multi-disk games.

Like Neruomancer
Portal
Jaws

I can't get any games the has more than one disk to work at all.

These are multiple disk games. Also if you need games PM I have them all!


Harm|

kikyt
October 3rd, 2007, 12:52
Being you're checking games, could you try some multi-disk games.

Like Neruomancer
Portal
Jaws

I can't get any games the has more than one disk to work at all.

These are multiple disk games. Also if you need games PM I have them all!


Harm|

I'll take a look tonight. A couple have worked for me, Summer Games II and World Class Leaderboard spring to mind.

creepy_smell
October 3rd, 2007, 15:25
Awesome emu! Great work. Grew up with a C64 so its amazing to have a portable one. Still can't get over the touchpad keyboard (Digging frodods and all the emu's with it - pomDS, styx). Frodods is want finally made me cave and get a R4DS.

I've got some multi disk games to play, just saves don't work - Autoduel, Below the Root, Space Rogue and Roadwar 2000. Hoping saves or savestates will one day be added.

Been enjoying Gateway/Temple to Apshai, the Wolfensteins (cant build a new castle but can play the one currently saved when copied to DS - I need to try using pc Frodo to reset the castle and reimport to DS), Impossible Mission, Load Runner and others. Got Gunship to work and fly a bit but now get a roster corrupted error so need to put a new copy on the DS and try to not attempt a save. Also attempted Raid Over Moscow but I've forgotten how to open the hanger doors which is a problem I had even on the real C64 so I just fly around the hanger :)

Keep up the good work.

EDIT: FYI, I'm using the latest version from this forum and haven't changed any settings in the config file.

Harmonis
October 3rd, 2007, 17:24
Awesome emu! Great work. Grew up with a C64 so its amazing to have a portable one. Still can't get over the touchpad keyboard (Digging frodods and all the emu's with it - pomDS, styx). Frodods is want finally made me cave and get a R4DS.

I've got some multi disk games to play, just saves don't work - Autoduel, Below the Root, Space Rogue and Roadwar 2000. Hoping saves or savestates will one day be added.

Been enjoying Gateway/Temple to Apshai, the Wolfensteins (cant build a new castle but can play the one currently saved when copied to DS - I need to try using pc Frodo to reset the castle and reimport to DS), Impossible Mission, Load Runner and others. Got Gunship to work and fly a bit but now get a roster corrupted error so need to put a new copy on the DS and try to not attempt a save. Also attempted Raid Over Moscow but I've forgotten how to open the hanger doors which is a problem I had even on the real C64 so I just fly around the hanger :)

Keep up the good work.

EDIT: FYI, I'm using the latest version from this forum and haven't changed any settings in the config file.

While in the air, tap F7 or F5 it'll open the doors. You have to be off the ground before it'll open.

Harmonis
October 3rd, 2007, 17:26
I'll take a look tonight. A couple have worked for me, Summer Games II and World Class Leaderboard spring to mind.

I am a huge Neuromancer Fan. I play it on the PC alot finished it hundreds of times. Also finished Portal on the C64 long time ago. When I try and load disk1 of the game, it just goes to a black screen and nothing else. I can run the same rom in frodo for the PC and it works fine. Harm|

GPF
October 3rd, 2007, 18:09
I am a huge Neuromancer Fan. I play it on the PC alot finished it hundreds of times. Also finished Portal on the C64 long time ago. When I try and load disk1 of the game, it just goes to a black screen and nothing else. I can run the same rom in frodo for the PC and it works fine. Harm|

1541 Emulation turn on?

if so, maybe make a snapshot of the game and name it jjr.jss and put it in the /rd folder, mount the d64, and then press X key to boot the snapshot.

Troy(GPF)

Harmonis
October 3rd, 2007, 22:21
1541 Emulation turn on?

if so, maybe make a snapshot of the game and name it jjr.jss and put it in the /rd folder, mount the d64, and then press X key to boot the snapshot.

Troy(GPF)

The snapshot gets me to the game start of Neuromancer but then it goes to a blue screen and it sits there. Tried the on the PC it is does the same thing. Thinking maybe my rom is bad. I can get it to work with other emulators nut no frodo. Which i thought it had worked on. And the emulation being off is what was causing the others to not work right. Harm|

anthonyharris
October 5th, 2007, 11:20
I was just thinking, if u can easily load a snapshot by pressing x, could you not save a snapshot by another button, maybe select. just a thought..

creepy_smell
October 5th, 2007, 15:56
Not sure if everyone but me is already doing this, but dsorganizer is a good way to switch between snapshots or pref files. Use its file browser to rename the files on your ds so you don't have to swap your files between your pc and ds.

I used pc frodo to get my snapshot, then use dsorganizer to rename it jjr.fss after renaming the old jjr to gamename.fss (I just load it first if I forget what game it was). Same method can be used to quickly switch preference files if your testing if something needs 1541emu or not, etc. A lot quicker than swapping files between pc and ds :) I'm new to this whole homebrew thing so maybe there is some other way, but this works good so far.

For some strange reason, frodods has got me more interested in the c64 again than pc frodo. Think because on the PC I want to play my newer games, but on the ds the c64 games still look good and play good.

GPF
October 5th, 2007, 16:05
Not sure if everyone but me is already doing this, but dsorganizer is a good way to switch between snapshots or pref files. Use its file browser to rename the files on your ds so you don't have to swap your files between your pc and ds.

I used pc frodo to get my snapshot, then use dsorganizer to rename it jjr.fss after renaming the old jjr to gamename.fss (I just load it first if I forget what game it was). Same method can be used to quickly switch preference files if your testing if something needs 1541emu or not, etc. A lot quicker than swapping files between pc and ds :) I'm new to this whole homebrew thing so maybe there is some other way, but this works good so far.

For some strange reason, frodods has got me more interested in the c64 again than pc frodo. Think because on the PC I want to play my newer games, but on the ds the c64 games still look good and play good.


Yeah i'm the same way :)

Thats an awesome suggestion to use DSO for. Right now the plan is to all booting snapshots from the left trigger file selection list, if the extension is .jss then it will boot it as a snapshot. Eventually will have a gui to select the different option in the pref files as well, just not really good at doing menus/guis so that will be awhile.

I would like to get saving working but so far haven't been able to debug why its not working yet.

Troy(GPF)

creepy_smell
October 5th, 2007, 19:57
I had a successful save! <faints>

Playing Shogun, I used the game's save function. Then moved my character to another place on the screen (different location in game) and tried the load function and was back at my savepoint. I then turned the DS off and then back on, loaded the game, and was still able to load the save. :)

I had tried this with Below the Root and the game's save/load worked while I kept the DS and the game on, but after DS reboot the save wouldn't load up and the screen got corrupted. Autoduel would let me save but my guy was always dead after reboot or after restarting the game from the game's menu without a reboot.

I have no clue why Shogun works and others don't. All were d64 files. Shogun is 1 disk while AD and BtR were 2. Later I'll try to find some more 1d games with save functions to see how work for me. Card I use is the R4DS.

Saves on Beyond Wolfenstein and Gunship hose my dsk images so I have to copy over new ones to play them again.

Just surprised that one worked since the others didn't. Off to enjoy the ones that don't require a save and to find more games I used to play.

tvollmer
October 6th, 2007, 11:03
The c64 emulator starts fine. I can select an *.d64 image but when I try to load somehting from it I got an "device not ready" message.
Any clues?

Regards
Till

creepy_smell
October 6th, 2007, 13:54
The c64 emulator starts fine. I can select an *.d64 image but when I try to load somehting from it I got an "device not ready" message.
Any clues?

Regards
Till

Try using the left trigger to reselect it. I used to have to sometimes double or triple select them to get them to run. I then edited my frodo.fpr (preferences file) and removed "maniacmansion_2.d64" from the line that says "DrivePath8 = maniacmansion_2.d64" so it was just "DrivePath8 =". Now it works with just selecting it once. Sometimes it is a bad rom too and you need a different copy.

Gaffer
October 8th, 2007, 16:35
Firstly, Thanx GPF for a FANTASTIC app.
At last, I get to play my old C64 faves like Starglider, Panther and Bruce Lee again.

Quick Q for everyone else on the board though, I've tried every .d64 (and now .t64) of the following games but can't find any that work:

ACE
Auf Wiedersehen Monty
Thrust

Has anyone found roms of these that work with the latest FrodoDS and R4/M3Simply?

Back to the prog, I've set the frameskip to 3.5 and find the trade off between speed and screen flicker acceptable. 3 is slightly slower but easier on the eye :), but I even found 4 to be OK on most games.

Overall, thanx for this great emu and keep up tthe good work.

crookedmouth
October 9th, 2007, 02:05
Glad to see all the activity here. :)

Happy to hear your still working on saves GPF :)

Interesting news about saves working in Shogun, thanks creepy, I gotta check this out.

bombdog
October 16th, 2007, 01:00
Great stuff, looking forward to playing many a game on this ! Good luck refining it further!

crookedmouth
October 21st, 2007, 03:24
I've been testing saves also and found some other games that save.

Expedition Amazon by Penguin Software seems to save and function.

Phantasie by SSI saves to disk but I haven't left the town.

Phantasie 2 by SSI saves but seems to corrupt the code.It's too bad. I can walk around and go into a couple dungeons, but then I suddenly get a 'bad subscript error' or something.(this actually might happen in regular PC Frodo.)

Most of these games don't even save on Frodo for the PC, and even when I use 1541 emulation, the code becomes corrupted or maps become garbled. I guess that is why save states are needed.

lscolman
October 23rd, 2007, 19:10
Running R4DS card with v1.11 firmware. I can get the emulator running fine, but can't get the Game ROM's to load. Grabbed the samples from the download at the very start of the thread. Is this the latest version?

If I download ROM's from romguy.com are rename to .D64 will these be OK?

The first version of the software I used, I could only get the Jumpman working, when pressing X. Now nothing loads, but the settings file in /RD has disappeared?

I don't seem to have the settings file to edit in the /RD directory? Is this a problem?

Can someone post a version that works with v1.11 of the R4DS, and offer any advice how to get it working. Bruce Lee was one of my all time faves on the 64, along with M.U.L.E, and I would love to get this working. I've tried for over 5 hours to get this working!

HELP!

Cheers, Lee

lscolman
October 23rd, 2007, 21:32
Got it working. Ignore my stupidty.

Anyone got Commando.T64 running? Bruce Lee is as good as I remember...

Cheers, Lee

crookedmouth
October 24th, 2007, 04:12
Got it working. Ignore my stupidty.

Anyone got Commando.T64 running? Bruce Lee is as good as I remember...

Cheers, Lee

I still haven't found any .t64s that work, even the ones that were posted as 'working'.
Oh well there are places to get every game in D64 format.

Raptess
October 27th, 2007, 14:44
I have tried every single suggestion in this thread, but no matter what I do, I still get "device not present" error when I hit the right button to load an image.

I've tried all the various versions of Frodods and nothing helps.

Please help me ..

crookedmouth
October 27th, 2007, 23:18
What device(card) are you using?
Is it DLDI compatible? If so...

Download this
http://psychowood.altervista.org/getDLDIrc.html

Install it and choose your device when asked.

Newest version of FrodoDS
http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=20799&d=1189437595

Right-click FrodoDS.nds and click your device from the menu. The patcher will require that you press space, twice I think.

Make a folder named "rd" in the root of your card.
Running .d64 roms from anywhere else will cause a "device not present error"

Hope that helps

ENAY
November 1st, 2007, 18:36
Hi crookedmouth.

I just followed your instructions word for word for my R4 and I still get device not present errors.

I can't understand why this emulator is so difficult to get to work when other emulators seem fine and don't need patching.

Any more tips?

surfing
November 2nd, 2007, 02:27
same here for r4 (both with/without dldi patching) !!!!!!!!!!! damn, we need to know how to fix this

creepy_smell
November 2nd, 2007, 03:34
I have the r4 and it works fine for me. I used the latest version in this thread - v83007 (not the one on GPF's main page - v30507).

I unzipped the file which defaulted to having a RD folder with files in it [c64 system rom files, frodo.fpr (Settings file)and some snapshot files (fss)] and the frodods.nds file. I added a few games to the RD folder and then copied the RD folder and nds file to the root of my r4/microsd card (R4 does the autopatching).

Occassionally I've had to double select a game before it would run but it works fine for me. I would double check that the nds file and then the RD folder are in the root of your memory card. Then make sure all the files that came in the zipped RD file are still in it.

Also, what games are you trying? Try some from this thread that others have got working if you haven't already. Bruce Lee and Blue Max d64s work for me. Maybe try the same game but from a different source.

crookedmouth
November 2nd, 2007, 03:38
Hi crookedmouth.

I just followed your instructions word for word for my R4 and I still get device not present errors.

I can't understand why this emulator is so difficult to get to work when other emulators seem fine and don't need patching.

Any more tips?

I did forget to mention that the 1541 ROM, BASIC ROM,KERNAL ROM,CHAR ROM and Frodo.fpr need to be in the rd folder :o

In case that isn't it, I've attached a version that other R4 users have got working. I forget which version it is and weather you can alter Frodo.fpr(frameskip and whatnot but I included it anyway),but it worked for them.
It is all set(prepatched), just download and extract directly to the root of your card.Boot it up, Press left shoulder button, choose test.d64 with the A button. Press Right Shoulder to auto load first program. It should be a menu. Press "1" and return. This is a program I know works on my DS. It may require you to change joystick ports, by using the Select button.
Hope this works for you guys.

ENAY
November 2nd, 2007, 15:03
Woohoo!

It worked when I copied 1541 ROM, BASIC ROM,KERNAL ROM,CHAR ROM into the rd folder. They were on root directory. Thanks a lot crookedmouth.

Does this emulator support saving snapshots? Can't seem to save any but when ever I hit "X" that jumpman game snap shot comes up, as if that was the snapshot still in memory from a previous user. Also the number of times I keep hitting "Start" to START playing and then it resetting. I've lost count, very annoying indeed.

But the main thing, it works! :)

hazeythelazy
November 2nd, 2007, 17:03
I thought old commodore 64 games would be awesome... THOUGHT. They are really boring, I will not go below ATARI 2600.

-BUT you did an execelent job Creating this emulator and it works great!

-Look up "ATARI Jaguar Emulator" In my posts Im offering a decent sum of money to who can creat a SUCESSFUL one on NDS, or a Sucessful one on The PC that can Play ALL GAMEs not just like 3!

-Hazey

crookedmouth
November 3rd, 2007, 05:37
Woohoo!

It worked when I copied 1541 ROM, BASIC ROM,KERNAL ROM,CHAR ROM into the rd folder. They were on root directory. Thanks a lot crookedmouth.

Does this emulator support saving snapshots? Can't seem to save any but when ever I hit "X" that jumpman game snap shot comes up, as if that was the snapshot still in memory from a previous user. Also the number of times I keep hitting "Start" to START playing and then it resetting. I've lost count, very annoying indeed.

But the main thing, it works! :)

Sorry I left out the part about the ROMS. The file in the rd folder named jjr.fss is a snapshot of JumpmanJR that GPF included in an older version. He added a bunch more that you can just rename to jjr.fss and use the X button to load it. You can make your own snapshots using Frodo on the PC and saving them to your card as jjr.fss, but frodods doesn't do snapshots nor saving. Like you said the most important thing is you got it working. :)




I thought old commodore 64 games would be awesome... THOUGHT. They are really boring, I will not go below ATARI 2600.

Out of the 12000 games made for the C64, every single one is really boring? Nostalgia does play a big role in the fun factor of the c64 but thats a broad statement hazey.Won't go below the Atari2600? As much as I love the 2600, that's pretty insulting to one of the best selling computers of all time. Atari2600=1977, C64=1982, they are both 8bit machines but thats about all they share in common.


-Look up "ATARI Jaguar Emulator" In my posts Im offering a decent sum of money to who can creat a SUCESSFUL one on NDS, or a Sucessful one on The PC that can Play ALL GAMEs not just like 3!
-Hazey
Even with my woefully limited knowledge of emulation, I can safely say, "You will never see a Jaguar emulator on the DS ever", this statement is nothing like when someone said "you will never see an snes emulator on the GBA." because my statement is true.I just saw this from a readme about Jag emulation "A faster processor is seriously recommended !
For sound emulation, you probably need a 2+ GHz processor." Honestly you must know this already the DS has trouble doing Genesis even without sound. Heck the Atari2600 emulator isn't full speed.


Virtual Jaguar- seems to run more then 3 games.http://icculus.org/virtualjaguar/

Download
http://icculus.org/virtualjaguar/tarballs/virtualjaguar-1.0.7-win32-bin.zip

Why not buy a real one?


Darn I let myself get of topic. Oh well, bottom line, to a lot of us the C64 will remain the best gaming machine we had(although I loved my Amiga) :)

ENAY
November 3rd, 2007, 10:26
Yeah shame about the saving thing, I wanted to save my progress on Bloodwych, one of my favourite games but I can't! :'(
I also have the CPC464 Emulator and Speccy one.
Brings back good memories of when I was a kid and on those you can save and load snapshot on the emulators. Comes in very handy, was certainly hoping the Frodo one did the same. If not for save games but just so you can snapshot at the title screen without having to load all the cracking screens everytime.

As for the Atari 2600. My mate had one, if I'm not mistaken the games on it were worse than C64. There certainly wasn't as many games to play on it and had slighter poorer graphics if I recall.
Even Spectrum I thought was better than Atari 2600.

crookedmouth
November 3rd, 2007, 18:06
Remember you can save snapshots on the PC frodo then move them over to your DS, but only one.

creepy_smell
November 4th, 2007, 03:55
You can also use DSorganizer to switch between different snapshots by editing the name to "jjr.fss" for the one you want to use while renaming the old jjr to something else (Back to game name so you remember what it was).

anthonyharris
November 25th, 2007, 09:30
I see there haven't been any updates in a while. Is there any news at all on the state of this fantastic emulator.

chrisino
November 25th, 2007, 14:19
Hi,

I have tried to get the emulator to work on my m3 but no luck with any disk images. I get the error message
searching for *
?file not found error
Ready.
Run

Will it only work with specific images. The test file works but no other images will. Do the D64 files have to be a certain lenght.

Any help would be appreciated.

Thanks

Chris

mragonias
December 5th, 2007, 15:40
I had the device not found problem too, and after a hundreds of test, my conclusion is:
the device (or file) not found problem is because a bad rom!!!

I have a R4, and i tested with and without patch, changing the folder rd, changing pfr file (config)......with no result, always the same result:
?device not....

i downloaded a frodo emulator for my mac, and i tested all games that doesn't run i frodods, and i saw that in frodo in mac doesn't run too.
I search for others roms, and i found one or two that run in frodo for mac, and i tested in frodods and voilá, also runs!!!!
I want to thanks crookedmouth, because in the last post he puts a frodods, with a rom to test. If you want to know if your problem is frodods(config, patches....) or a bad rom, test it with that rom. If it runs in your frodods, you will know that your problem is the version of your rom (game).

(sorry for my english)

C64Gamer
December 10th, 2007, 18:51
Having the ability to write files in FrodoDS has kept me from playing one of my favorite games - Pool of Radiance - I even still have the Translation Wheels. I can't get to the game because I can't save the characters that I create. And I haven't found a version of Impossible Mission that I can get through without it locking up. Aside from that I absolutely enjoy FrodoDS! I've been playing the heck out of games I haven't seen in such a long time. Thanks again. If anyone has any solutions to the above problems please let me know.

ren666
December 18th, 2007, 06:22
The way I make all my games work is to left shoulder - select file.
Now say your game starts with A (Archon.d64)
type: LOAD "A*" ,8,1

and then

RUN

this works perfect for me, i never get the error ?drive not found - because you are telling it how to load the game.

good luck

crookedmouth
December 21st, 2007, 07:44
Of course thats a great tip and helps people (especially c64 noobs :) ) who get the 'File Name Not Found' error, however 'Device not Found' is a separate issue that usually means you don't have Roms in the RD folder or you are missing the 1541 rom.

I forget, is there a way to "insert" text? Because you could hit Right Shoulder then scroll up and insert the letter of your game, then hit run.

Nameless One
February 5th, 2008, 11:57
So... Just checking...
Will the Alter Ego games run and save, then be able o be reloaded at a later date?

crookedmouth
February 13th, 2008, 03:57
It may run, but as to saving, I doubt it. The DS version of frodo has no way to save snapshots. Some games have been reported to actually save using the in game saving, but my only personal experience is with a game called Expedition Amazon by Penguin Software.
All we can do is pray that GPF hasn't lost interest in this port. Even as is it's great fun but saves would make this emulator #1 IMO.

scrabbus
February 24th, 2008, 11:30
I hope Troy has not lost interest as this has been an amazing emu

scrabbus
February 24th, 2008, 11:42
I can't find the newest version, whenever I download the latest fies I get an error messgae stating that the archive is corrupt, can anyone help??

crookedmouth
February 27th, 2008, 04:57
This was GPFs newest release of frodo.

GPF
February 27th, 2008, 16:53
This was GPFs newest release of frodo.

thanks crookedmounth, scrabbus where were you downloading a corrupted version from?

crookedmouth
February 29th, 2008, 03:42
np, GPF and good to see you. :)

I was just wondering, and I'm not being pushy, mind. Are you still working on frodoDS?

anthonyharris
February 29th, 2008, 21:10
6 months without an update, sounds like lack of interest. Or it might be something else, anyway, how about an update on where things are with this emu. Hate to see it just slip away, one of my faves. Cheers

crookedmouth
March 1st, 2008, 00:46
Actually there was about six months between a major update awhile ago,It was the one that not only added sound but speed.
I'm not talking about time, I'm just asking if he is still considering or looking into an update. :)

anthonyharris
March 2nd, 2008, 16:25
So it could be that he has done an update, maybe a major one, and he's just putting the finishing touches to it. We can only hope......

Metaluna
March 5th, 2008, 13:11
It's been almost one year since the last upadte. Let's cross our fingers for an anniversary release...

ohiocat110
March 9th, 2008, 16:27
Hey everyone, new to the game here but FrodoDS is an amazing tool and I'm looking forward to tinkering around with it.

I'm running it on a CycloDS Evolution (auto DLDI patching) and have had quite a bit of success so far. I've been using the 30507 version but just found the 83007 and am going to give that a shot next.

I haven't worked through the whole thread yet for tips, but I removed the maniac mansion file path from the config file and that seems to help. I've also tried using only 8 letter filenames for the disk images, as well as trying several ways to get programs to run: LOAD"*", LOAD"(first letter):", etc. I've gotten quite a few games to run well, and that's without doing anything else to the config.

The best occasion so far was getting Airborne Ranger to run. It's one of my all time favorite games and runs excellent with just a bit of slowdown (which actually isnt bad since it's a keyboard heavy game).

Mega props to Troy for this project. :thumbup: This is an amazing piece of software, and it's huge for this child of the 80's to be able to carry a C64 around in my pocket!

Kasimir2007
March 10th, 2008, 19:23
It's been almost one year since the last upadte. Let's cross our fingers for an anniversary release...

Yes metaluna !!!!

Wake UP GPF and give us news for frodoDS. PLEASE :p

:o

DrewPee70
March 13th, 2008, 18:58
I think i must be being a bit dim, it works fine but can't load a game . . . device not found . . . have a missed something?
Regards
Andy

ohiocat110
March 13th, 2008, 19:35
Looks like it's pretty dead around here but I wanted to add a couple more thoughts.

Some C64 games required you to use a specific joystick port and keep the other one empty because it actually stole memory from the open port. Not sure what games exactly, but I think this may have been the case on a couple Microprose games (maybe others). Disabling one of the joyports and port swapping in the .fpr file may help get a stubborn game running.

I got Below the Root to successfully disk swap and save (and restore!) using the latest build. It also runs smooth as silk. Not sure why this one seems to run so well, way better than any other multi-disk games I've tried so far.

Finally, if anyone has gotten The Magic Candle to run, would you mind sharing how? This is one of my all time favs. It seems to load ok at the beginning, but then crashes at the first disk swap. 1541 Emulation gets the status bar loaded after the swap but the game still hangs (and loads slower than dirt until then). Any comments would be appreciated.

crookedmouth
March 15th, 2008, 04:10
I think i must be being a bit dim, it works fine but can't load a game . . . device not found . . . have a missed something?
Regards
Andy

I think your problem is , your not putting your .d64 files in a folder named 'RD' in the root of your card. That is where frodoDS looks.

DrewPee70
March 23rd, 2008, 21:44
I think your problem is , your not putting your .d64 files in a folder named 'RD' in the root of your card. That is where frodoDS looks.
crookedmouth,
Yeah i know about that - I am putting two of my D64 files into there . . . when i go and find the disk file and then press the right trigger it just says device not found! Must still be doing something wrong! I have a R4DS . . . can anyone help?
Andy

crookedmouth
March 24th, 2008, 04:21
crookedmouth,
Yeah i know about that - I am putting two of my D64 files into there . . . when i go and find the disk file and then press the right trigger it just says device not found! Must still be doing something wrong! I have a R4DS . . . can anyone help?
Andy

Is it a "File Not Found" or something similiar? If so, you could try typing LOAD"$",8 in the emulator and make sure that there is a real file at the beginning of the .d64. Sometimes there is a dummy file first so you will need to either type the full name or type LOAD"M*",8,1(this will load the first file that begins with M).
Check if the Load Snapshot button ,X loads up jjr.fss(which should be in the RD folder in the root of your card).This is Jumpman JR.
Finally R4 and M3 users have had some troubles. Try downloading the following version and see if it works.

download
http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=19207&d=1181953152

DrewPee70
March 30th, 2008, 14:30
Cheers for all of that!
For some reason it just worked!
Not changed anything - just been playing commando!!! wow! excellent bit of emulation!
Regards
Andy

oliverthenewbie
April 9th, 2008, 15:10
Hello it looks like i have the same prob like the most peeps here.

When i try to load a game it didnt start.

Then i try LOAD"$",8,1 like used to do on the original c64... but only says "Device not present " erro.

I guess the the emulator roms are fine. Basic works. Even SYS 64738 (Soft reste) works.

If i strat pressing all the buttons, on some moment Jumpmanjunior semms to start, but freezes inmediately.

I am using an DSTT which supports DLDI. Yes i have the files in the /rd direktory, directly in the main direktory of an 1 GB MicroSD card (Kingston).

So what do i wrong??##The most strabge thing is, that some time before, i had the dungeons of dr creep running on that installation.

And now it didnt work again (i have formatted the MicrSD Card for putting other gaes on it)

Can someone please help me??

Thx

Oliver

crookedmouth
April 12th, 2008, 01:11
Try the version in the download link above in my other post. Just patch it for your DSTT.

If that doesn't work try, patching with the attached dldi. Use win32 dldi patcher. ON a bare microsd card.
http://chishm.drunkencoders.com/DLDI/downloads/dlditool-win32.zip

lestat1uk
April 19th, 2008, 19:22
i have the same problem on the dstt card. but, i did have a little bit of luck i got bruce lee to load, but that is the only game that does, i have patched it, and tried the different loads, still no luck

crookedmouth
April 20th, 2008, 01:30
That doesn't sound like the same problem to me or do you get the "device not present" error too?

Did you try my idea of circumventing the auto patching of your device and manual patching with above attached dldi patch?
You could try getting DSOrganize to work, Patch DSOrganize with the ttio.zip patch I attached above. Then boot FrodoDS.nds through DSO. Worth a shot.

anthonyharris
May 5th, 2008, 17:37
So, there is a new c64 emu coming to the DS. Does anyone know the status of that emu. I reckon if someone could get ccs64 to run on DS then that would be the best ever.

Harmonis
May 5th, 2008, 18:11
So, there is a new c64 emu coming to the DS. Does anyone know the status of that emu. I reckon if someone could get ccs64 to run on DS then that would be the best ever.
I prefer Frodo over CCS64.

CCS64 bloated Emu and lot of the features aren't needed to play games.

If you want to do more than just get a real C64.

Harm|

anthonyharris
May 9th, 2008, 19:47
Thats true, a lot of the features aren't used, but its nice to have them. I still got my c64, up in the attic somewhere. May have a go later.....just have to put the kettle on....

crookedmouth
May 14th, 2008, 01:42
So, there is a new c64 emu coming to the DS. Does anyone know the status of that emu. I reckon if someone could get ccs64 to run on DS then that would be the best ever.

alekmaul's website isn't some mystery. Anyway why ask about sidDS here?

I hope that GPF doesn't abandon frodoDS. All it really needs is a savestate feature.

I believe Frodo is the only feasible port to the DS. Perhaps some old version of CCS64 or something.sidDS is probably built from the ground up. I'm just pondering, I don't really know anything for sure.

anthonyharris
May 14th, 2008, 21:25
There must be someone out there who could put a savestate feature into FrodoDS. Every other emu has one. Is there some technical issue which makes it hard to do.

crookedmouth
May 23rd, 2008, 06:23
I think GPF mentioned somewhere that, there is no reason it shouldn't work, but it just doesn't.
Maybe he'll come on and explain it better, but we know he knows what he's doing with all his ports.

GPF
May 23rd, 2008, 18:21
had a little time today, so I have attempted to add save snapshot to FrodoDS, Will save the snapshot using the currently mounted .D64 name changing extension to .FSS. This new functionality is on the button X.

Also now when it starts the filelist will no longer popup automatically, so after the c64 boots up, press the left trigger to bring up the filelist, now if you select a snapshot file ending in .FSS, it will automount the same name with .D64 and then autostart the snapshot.

ok tested it with bc quest for tires and was able to save the snapshot, and reloaded it later from the filelist, hopefully haven't broken previous working stuff though.

Enjoy,
Troy(GPF)

crookedmouth
May 24th, 2008, 03:29
Thank you so much GPF! Will start trying it out asap. :)

Wow, fantastic so far. It's really simple to use and I have found no real problems yet. Nothing seems broken, no corruption or compatibility problems. I'll keep on testing.

The only thing I can think of is people might hit the X button by accident, but this is very minor. Thanks GPF!

DrewPee70
May 25th, 2008, 22:49
Hello guys,
Nice update - works for me . . . seems faster - not sure why???
DrewPee

anthonyharris
May 26th, 2008, 20:09
just what i was hoping for. excellent work.

GPF
May 30th, 2008, 00:55
ok glad to hear its working., I have updated my site with the new binary and source code, will post news of the new version and I will lock this thread and open a new one to continue discussion of new version.

Also thanks again for everyone who support this project and tests for me.

Thanks,
Troy(GPF)