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View Full Version : Unofficial DaedalusX64 Alpha Revisions (477)



wraggster
March 26th, 2010, 01:29
Froggyman (http://forums.daedalusx64.com/viewtopic.php?f=52&t=2261) has posted a new version of the Nintendo 64 emulator for the PSP, heres whats new in this release:

Revision 477:
[+] Added FOG_APRIM1/PASS2 and FOG_APRIM1/OPA2 blender (corrects some annoying glitches on Donald Duck : QA and GoldenEye)
[+] Added a blendmode for Monster Truck's text
[!] Rewrote DLParser_RDPHalf_1_0xb4_GoldenEye ( Sky is rendered now!, ToDo : correct gaps on the screen )
[!] Corrected issue causing lines to appear on some games ex Paper Mario (Shouldn't break Zelda anymore)
[~] Enabled Increase VI Event for Paper Mario and GoldenEye (Fixes flicker on P. Mario and gives a great speed up on GE)