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View Full Version : DeSmuME Wii R149



wraggster
April 13th, 2010, 23:36
News via http://www.wii-addict.fr/forum/DeSmuMe-Wii-R149-t19526.html

DeSmuME Wii is Nintendo DS emulator for the Wii developed by Castlevania

You must put your ROMS in. Kts in SD: \ DSROM \

Source: http://code.google.com/p/desmumewii/


r149 * Fixed r146 issue. And removed unnecessary struct's. affineInfo is already in BigEndian, so no need to swap ot twice. It should be faster. Because it's now uses lhbrx // load byte reversed, 1 cycle instead of lhz // load, 1 cycle rlwinm // rotate, 1 cycle Today (10 hours ago) [email protected]
r148 +1 * Color Fix. Now Super Mario 64 DS looks almost perfect! Almost sure that all remained problems are here too. I will try to fix them tomorow if I'll get some free time. Yesterday (27 hours ago) [email protected]
r147 * A try to fix r146 issue. Yesterday (27 hours ago) [email protected]
r146 Many changes... * sndogc: Added sleep between SPU_emulate_user calls. It should speed up things a bit. I can't hear any difference. * main: added bool change_screen_layout, to not call do_screen_layout if it not changed. * Remove GPU.h from NDSSystem.h. Because it too slow to rebuild the whole project when you changed one string in GPU.h. * GPU: Some changes to r141. I tested it on FFXII and it works in same way, but I think it's more readable. FFXII still has some problems with BG2, but it's Yesterday (32 hours ago) [email protected]
r145 * A new try to fix some colors. I can't see any difference, but maybe it's affect some games. Please test it =) Yesterday (32 hours ago)