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wraggster
April 29th, 2010, 23:56
source nmax (http://www.nintendomax.com/portal.php)

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Good!

Had long since I updated, which is that I'm very busy with the university by the end, recoveries and all that. Because, now approaching the end of course dates and summer xD

Well I said a few days ago a friend from college, if he could carry this game the nds. And I said, good, that it would. For in one of those nights of boredom in which he had nothing to do, I was reminded of this and I got to it. On that night I had everything working, but was missing something ... music. To my surprise that libnds have added a library for dealing with modular music files (mod, xm, it ...).

I looked for some little songs free but found none to be. What I did find were several mp3 and wav free use (jamendo), but those files can not be converted to modular music format, so we were in them.

I asked in the subforum "Evidence" of EOL, if they had any idea of licensing files there for download http://modarchive.org/. The answers were that it would be best to contact the author of each song and ask permission for them: / It amused me the idea.

Then, the user (Berz) Told me that I could create my own music. So I did (or at least I tried xD). I looked manuals Tracker (Modplug, milky, mad, etc) until I got the idea of how they worked more or less. After that, I made my first steps creating music in this format (it was my first time, as they say xD) and well ... it has not been too bad and takes up very little, so I am satisfied.

And that's what I got, you've played the PC version, you will know how it works. Those who do not, I'll explain it briefly. You have to handle the red square with the stylus, without touching the other figures in blue, or black borders of the screen. Your aim is to endure as long as possible. The game is keeping the five best times in the consignment must tell you the playing time that you take without being defeated.