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wraggster
April 29th, 2010, 23:58
source nmax (http://www.nintendomax.com/portal.php)

News via http://k94dev.blogspot.com/2010/04/lightds-095.html

After a bit of silence (almost two months) I decided to upload a new version of LightDS.
For those who had not tried yet, LightDS is (quote my old post)

LightDS Lights is simply the game (I think it is more known as "the play of lights" or "the play of lights) worn on the ds.
The goal is simple: we must turn off all lights, but the difficulty is that each button has no effect on the adjacent buttons.

The novelty in this release are not many, since for a long time I stopped actively interested in programming.
And as always here is the changelog:

When you start the lights are on / off randomly

Pressing START hours the match is restarted without any problem.

Some improvements to the code, which brings nothing to the end user

Other possible small changes that I forgot: p


The only real noticeable change is in the lights randomly at startup, or there will not be any lights on, but some lights are off (in random order at every boot / reset)

Although late, I would like to thank DJGG, the man who inspired this homebrew.
In fact, everything started from the memory of a software in VB6 created by his carrying this game on PC, then I am starting from this memory I brought Light on DS.
Lights for PC you can find it here: http://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=70803&lngWid=1

P.s. I finally discovered that you can win this game without cheating! I managed twice, while my friend only.

As with the previous version, this version of the code is available under Creative Commons Attribution-NonCommercial-ShareAlike.