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wraggster
May 8th, 2010, 20:44
News/release from relminator (http://forum.gbadev.org/viewtopic.php?t=17242&sid=01958a47f11172142578958f3537ceb5)

Well, it has been almost a month since I started DS coding(Most of the time coding half-blind because I don't know the hardware that much.)

This is an old-skool SHMUP type of game.

So far this is only a basic engine.

* sprites are in 2d (system can handle Vram and Ram based tiles in realtime)
* 3d Background (the mode7-like floor and ceiling is using the 3d hardware)
* Procedural 3d models (based on the supershape formula by Paul bourke)
* Enemy entities uses fixed-point catmull-rom splines.

Todo:
* Use orthographic projection(if available) to render the enemy entities and use the 2d core exclusively for bullets.
* Learn more about the DS hadware.

Download(with source):

http://rel.betterwebber.com/junk.php?id=101